C# Class SaveLoadGui, home_nursing

Inheritance: MonoBehaviour
Mostrar archivo Open project: ChristianHoj/home_nursing

Public Properties

Property Type Description
menuSkin UnityEngine.GUISkin
packableObjects GameObject[]

Public Methods

Method Description
GetSavedGameFolder ( ) : string
IsThereASaveGame ( int gamenumber ) : bool
Load ( string file ) : void
OnGUI ( ) : void
Save ( string file ) : void
ShowLoad ( ) : void
ShowMenu ( ) : void
ShowSave ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
HideMenu ( ) : void

Method Details

GetSavedGameFolder() public method

public GetSavedGameFolder ( ) : string
return string

IsThereASaveGame() public method

public IsThereASaveGame ( int gamenumber ) : bool
gamenumber int
return bool

Load() public method

public Load ( string file ) : void
file string
return void

OnGUI() public method

public OnGUI ( ) : void
return void

Save() public method

public Save ( string file ) : void
file string
return void

ShowLoad() public method

public ShowLoad ( ) : void
return void

ShowMenu() public method

public ShowMenu ( ) : void
return void

ShowSave() public method

public ShowSave ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

menuSkin public_oe property

public GUISkin,UnityEngine menuSkin
return UnityEngine.GUISkin

packableObjects public_oe property

public GameObject[] packableObjects
return GameObject[]