C# Class RefactoredPlayerAction, Holdout

Inheritance: MonoBehaviour
Mostrar archivo Open project: MaddJhin/Holdout Class Usage Examples

Public Properties

Property Type Description
shootPoint Transform

Public Methods

Method Description
Attack ( UnitStats, targetHealth ) : void
Awake ( ) : void
Heal ( float healAmount, UnitStats, healTarget ) : void
Shoot ( UnitStats, targetHealth ) : void

Method Details

Attack() public method

public Attack ( UnitStats, targetHealth ) : void
targetHealth UnitStats,
return void

Awake() public method

public Awake ( ) : void
return void

Heal() public method

public Heal ( float healAmount, UnitStats, healTarget ) : void
healAmount float
healTarget UnitStats,
return void

Shoot() public method

public Shoot ( UnitStats, targetHealth ) : void
targetHealth UnitStats,
return void

Property Details

shootPoint public_oe property

public Transform shootPoint
return Transform