C# Class RandomMapGeneration, DarkDreams

Inheritance: MonoBehaviour
Mostrar archivo Open project: technicalvgda/DarkDreams

Public Properties

Property Type Description
extraRoom Transform[]
heightOfRoom int
lengthOfRoom int
roomsWithItem Stack
sizeOfMapX int
sizeOfMapY int

Public Methods

Method Description
Awake ( ) : void
chooseItemRooms ( List rooms, int level ) : void
generateRandomDoor ( ) : void
initializeRooms ( ) : void
instantiateRooms ( ) : void
setLinkedDoorPrefab ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

chooseItemRooms() public method

public chooseItemRooms ( List rooms, int level ) : void
rooms List
level int
return void

generateRandomDoor() public method

public generateRandomDoor ( ) : void
return void

initializeRooms() public method

public initializeRooms ( ) : void
return void

instantiateRooms() public method

public instantiateRooms ( ) : void
return void

setLinkedDoorPrefab() public method

public setLinkedDoorPrefab ( ) : void
return void

Property Details

extraRoom public_oe property

public Transform[] extraRoom
return Transform[]

heightOfRoom public_oe property

public int heightOfRoom
return int

lengthOfRoom public_oe property

public int lengthOfRoom
return int

roomsWithItem public_oe property

public Stack roomsWithItem
return Stack

sizeOfMapX public_oe property

public int sizeOfMapX
return int

sizeOfMapY public_oe property

public int sizeOfMapY
return int