C# Class RTSCam, ES2015F

RTS-like camera Camera move: on the borders of the screen, or ASDW keys Camera rotation: QE keys Zoom: mouse wheel, button 3 resets the zoom INPUT MANAGER: Uses standard Horizontal and Vertical axis in Unity3D; Must define CamRotation;
Inheritance: MonoBehaviour
Mostrar archivo Open project: jgirald/ES2015F Class Usage Examples

Public Properties

Property Type Description
XZ_speed float
Y_speed float

Public Methods

Method Description
Update ( ) : void

Method Details

Update() public method

public Update ( ) : void
return void

Property Details

XZ_speed public_oe property

public float XZ_speed
return float

Y_speed public_oe property

public float Y_speed
return float