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ProximityConstantShootBehaviour
C# Class ProximityConstantShootBehaviour, SlashRunner
Shooting behaviour that constantly shoots the attached Shooter every frame iff the target is close enough.
Inheritance:
MonoBehaviour
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Open project: matthewAURA/SlashRunner
Public Properties
Property
Type
Description
activateDistance
double
target
GameObject
Public Methods
Method
Description
Start
( ) :
void
Update
( ) :
void
Method Details
Start()
public
method
public
Start
( ) :
void
return
void
Update()
public
method
public
Update
( ) :
void
return
void
Property Details
activateDistance
public_oe property
Distance from the target at which the components activate
public
double
activateDistance
return
double
target
public_oe property
Components activate when target is close enough
public
GameObject
target
return
GameObject