C# Class ProceduralPrimitive, Procedural-Geometry-Unity

Inheritance: MonoBehaviour
Mostrar archivo Open project: XY01/Procedural-Geometry-Unity

Protected Properties

Property Type Description
IsDirty bool
m_Initialized bool
m_Normals Vector3[]
m_Tris int[]
m_UVs Vector2[]
m_Verts Vector3[]

Public Methods

Method Description
GenerateMesh ( ) : void

Protected Methods

Method Description
Awake ( ) : void
Init ( ) : void
Update ( ) : void
UpdateMeshVariables ( ) : void

Method Details

Awake() protected method

protected Awake ( ) : void
return void

GenerateMesh() public method

public GenerateMesh ( ) : void
return void

Init() protected method

protected Init ( ) : void
return void

Update() protected method

protected Update ( ) : void
return void

UpdateMeshVariables() protected method

protected UpdateMeshVariables ( ) : void
return void

Property Details

IsDirty protected_oe property

protected bool IsDirty
return bool

m_Initialized protected_oe property

protected bool m_Initialized
return bool

m_Normals protected_oe property

protected Vector3[] m_Normals
return Vector3[]

m_Tris protected_oe property

protected int[] m_Tris
return int[]

m_UVs protected_oe property

protected Vector2[] m_UVs
return Vector2[]

m_Verts protected_oe property

protected Vector3[] m_Verts
return Vector3[]