Property | Type | Description | |
---|---|---|---|
isDropped | bool |
Method | Description | |
---|---|---|
Drop ( GameObject _player, NymphSpawning, _nymphSpawning ) : void | ||
GetNymphDestination ( ) : Vector3 | ||
GetOriginalRotation ( ) : Quaternion | ||
NymphPickup ( GameObject _nymph ) : bool | ||
Pickup ( GameObject _player ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void |
public Drop ( GameObject _player, NymphSpawning, _nymphSpawning ) : void | ||
_player | GameObject | |
_nymphSpawning | NymphSpawning, | |
return | void |
public NymphPickup ( GameObject _nymph ) : bool | ||
_nymph | GameObject | |
return | bool |