C# Class Lion_Boss_Flipper_Child_Script, Heracles

Inheritance: MonoBehaviour
Mostrar archivo Open project: TrinityUniversityGameDesign/Heracles Class Usage Examples

Public Properties

Property Type Description
Lion GameObject
LocA Vector2
LocB Vector2
Xvel float
Yvel float
activate_Me bool
alreadyGoing bool
horizOnly bool
resetMe bool
resetState string
resetWhenDone bool
state string
vertOnly bool
waitA float

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void
toA ( ) : void
toB ( ) : void

Private Methods

Method Description
myWait ( ) : IEnumerator

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

toA() public method

public toA ( ) : void
return void

toB() public method

public toB ( ) : void
return void

Property Details

Lion public_oe property

public GameObject Lion
return GameObject

LocA public_oe property

public Vector2 LocA
return Vector2

LocB public_oe property

public Vector2 LocB
return Vector2

Xvel public_oe property

public float Xvel
return float

Yvel public_oe property

public float Yvel
return float

activate_Me public_oe property

public bool activate_Me
return bool

alreadyGoing public_oe property

public bool alreadyGoing
return bool

horizOnly public_oe property

public bool horizOnly
return bool

resetMe public_oe property

public bool resetMe
return bool

resetState public_oe property

public string resetState
return string

resetWhenDone public_oe property

public bool resetWhenDone
return bool

state public_oe property

public string state
return string

vertOnly public_oe property

public bool vertOnly
return bool

waitA public_oe property

public float waitA
return float