C# Class DollMovement, WorldsofREM

Inheritance: MonoBehaviour
Mostrar archivo Open project: jmkmoore/WorldsofREM

Public Properties

Property Type Description
attackCooldown float
gravity float
groundDamping float
inAirDamping float
inRange bool
left bool
runSpeed float

Public Methods

Method Description
Awake ( ) : void
FixedUpdate ( ) : void
onControllerCollider ( RaycastHit2D hit ) : void
onTriggerEnterEvent ( Collider2D col ) : void
onTriggerExitEvent ( Collider2D col ) : void
updateAttack ( bool doAttack ) : void
updateAttackColliders ( bool attacking ) : void
updateDirection ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

onControllerCollider() public method

public onControllerCollider ( RaycastHit2D hit ) : void
hit UnityEngine.RaycastHit2D
return void

onTriggerEnterEvent() public method

public onTriggerEnterEvent ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

onTriggerExitEvent() public method

public onTriggerExitEvent ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

updateAttack() public method

public updateAttack ( bool doAttack ) : void
doAttack bool
return void

updateAttackColliders() public method

public updateAttackColliders ( bool attacking ) : void
attacking bool
return void

updateDirection() public method

public updateDirection ( ) : void
return void

Property Details

attackCooldown public_oe property

public float attackCooldown
return float

gravity public_oe property

public float gravity
return float

groundDamping public_oe property

public float groundDamping
return float

inAirDamping public_oe property

public float inAirDamping
return float

inRange public_oe property

public bool inRange
return bool

left public_oe property

public bool left
return bool

runSpeed public_oe property

public float runSpeed
return float