C# Class CycleTimer

Inheritance: GameBehavior
Mostrar archivo Open project: mezosaurus/eae-project Class Usage Examples

Public Properties

Property Type Description
coverTexture UnityEngine.Texture2D
cycleTexture UnityEngine.Texture2D
dayLength float
endingAngle float
limitTime bool
startingAngle float
totalTime float

Public Methods

Method Description
OnDestroy ( ) : void
OnGUI ( ) : void
Start ( ) : void

Protected Methods

Method Description
GameUpdate ( ) : void
RegisterListeners ( ) : void
UnregisterListeners ( ) : void

Method Details

GameUpdate() protected method

protected GameUpdate ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

RegisterListeners() protected method

protected RegisterListeners ( ) : void
return void

Start() public method

public Start ( ) : void
return void

UnregisterListeners() protected method

protected UnregisterListeners ( ) : void
return void

Property Details

coverTexture public_oe property

public Texture2D,UnityEngine coverTexture
return UnityEngine.Texture2D

cycleTexture public_oe property

public Texture2D,UnityEngine cycleTexture
return UnityEngine.Texture2D

dayLength public_oe property

public float dayLength
return float

endingAngle public_oe property

public float endingAngle
return float

limitTime public_oe property

public bool limitTime
return bool

startingAngle public_oe property

public float startingAngle
return float

totalTime public_oe property

public float totalTime
return float