C# Class BushPossessable

Inheritance: PossessableItem
Mostrar archivo Open project: mezosaurus/eae-project

Public Properties

Property Type Description
bushLureSounds UnityEngine.AudioClip[]
bushScareSounds UnityEngine.AudioClip[]
lureCooldownSeconds float
lureTimeleft float
luring bool
scareTimeLeft float
scaredCooldownSeconds float
scaring bool

Public Methods

Method Description
exorcise ( ) : void
possess ( ) : void
useAbility ( bool leftTrigger ) : void

Protected Methods

Method Description
GameUpdate ( ) : void
HandleInput ( ) : void
lure ( ) : void
scare ( ) : void

Method Details

GameUpdate() protected method

protected GameUpdate ( ) : void
return void

HandleInput() protected method

protected HandleInput ( ) : void
return void

exorcise() public method

public exorcise ( ) : void
return void

lure() protected method

protected lure ( ) : void
return void

possess() public method

public possess ( ) : void
return void

scare() protected method

protected scare ( ) : void
return void

useAbility() public method

public useAbility ( bool leftTrigger ) : void
leftTrigger bool
return void

Property Details

bushLureSounds public_oe property

public AudioClip[],UnityEngine bushLureSounds
return UnityEngine.AudioClip[]

bushScareSounds public_oe property

public AudioClip[],UnityEngine bushScareSounds
return UnityEngine.AudioClip[]

lureCooldownSeconds public_oe property

public float lureCooldownSeconds
return float

lureTimeleft public_oe property

public float lureTimeleft
return float

luring public_oe property

public bool luring
return bool

scareTimeLeft public_oe property

public float scareTimeLeft
return float

scaredCooldownSeconds public_oe property

public float scaredCooldownSeconds
return float

scaring public_oe property

public bool scaring
return bool