C# Class Universe.ScriptEngine.VirtualScript.ScriptStateSave

Datei anzeigen Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
AddScene ( IScene scene ) : void
Close ( ) : void
DeleteFrom ( ISceneChildEntity Part, UUID ItemID ) : void
DeleteFrom ( ScriptData script ) : void
Deserialize ( ScriptData instance, StateSave save ) : void
FindScriptStateSave ( ScriptData script ) : StateSave
Initialize ( ScriptEngine module ) : void
SaveStateTo ( ScriptData script ) : void
SaveStateTo ( ScriptData script, bool forced ) : void
SaveStateTo ( ScriptData script, bool forced, bool saveBackup ) : void

Private Methods

Method Description
UniverseEventManager_OnGenericEvent ( string FunctionName, object parameters ) : object

Method Details

AddScene() public method

public AddScene ( IScene scene ) : void
scene IScene
return void

Close() public method

public Close ( ) : void
return void

DeleteFrom() public method

public DeleteFrom ( ISceneChildEntity Part, UUID ItemID ) : void
Part ISceneChildEntity
ItemID UUID
return void

DeleteFrom() public method

public DeleteFrom ( ScriptData script ) : void
script ScriptData
return void

Deserialize() public method

public Deserialize ( ScriptData instance, StateSave save ) : void
instance ScriptData
save Universe.Framework.ClientInterfaces.StateSave
return void

FindScriptStateSave() public method

public FindScriptStateSave ( ScriptData script ) : StateSave
script ScriptData
return Universe.Framework.ClientInterfaces.StateSave

Initialize() public method

public Initialize ( ScriptEngine module ) : void
module ScriptEngine
return void

SaveStateTo() public method

public SaveStateTo ( ScriptData script ) : void
script ScriptData
return void

SaveStateTo() public method

public SaveStateTo ( ScriptData script, bool forced ) : void
script ScriptData
forced bool
return void

SaveStateTo() public method

public SaveStateTo ( ScriptData script, bool forced, bool saveBackup ) : void
script ScriptData
forced bool
saveBackup bool
return void