C# Class UnityScript.Steps.ApplyDefaultVisibility

Inheritance: Boo.Lang.Compiler.Steps.AbstractVisitorCompilerStep
Datei anzeigen Open project: CarlosHBC/UnityDecompiled

Public Methods

Method Description
LeaveClassDefinition ( ClassDefinition node ) : void
LeaveEnumDefinition ( Boo.Lang.Compiler.Ast.EnumDefinition node ) : void
LeaveInterfaceDefinition ( Boo.Lang.Compiler.Ast.InterfaceDefinition node ) : void
OnConstructor ( Constructor node ) : void
OnField ( Boo.Lang.Compiler.Ast.Field node ) : void
OnMethod ( Method node ) : void
Run ( ) : void
SetPublicByDefault ( Boo.Lang.Compiler.Ast.TypeMember node ) : void

Method Details

LeaveClassDefinition() public method

public LeaveClassDefinition ( ClassDefinition node ) : void
node Boo.Lang.Compiler.Ast.ClassDefinition
return void

LeaveEnumDefinition() public method

public LeaveEnumDefinition ( Boo.Lang.Compiler.Ast.EnumDefinition node ) : void
node Boo.Lang.Compiler.Ast.EnumDefinition
return void

LeaveInterfaceDefinition() public method

public LeaveInterfaceDefinition ( Boo.Lang.Compiler.Ast.InterfaceDefinition node ) : void
node Boo.Lang.Compiler.Ast.InterfaceDefinition
return void

OnConstructor() public method

public OnConstructor ( Constructor node ) : void
node Boo.Lang.Compiler.Ast.Constructor
return void

OnField() public method

public OnField ( Boo.Lang.Compiler.Ast.Field node ) : void
node Boo.Lang.Compiler.Ast.Field
return void

OnMethod() public method

public OnMethod ( Method node ) : void
node Boo.Lang.Compiler.Ast.Method
return void

Run() public method

public Run ( ) : void
return void

SetPublicByDefault() public method

public SetPublicByDefault ( Boo.Lang.Compiler.Ast.TypeMember node ) : void
node Boo.Lang.Compiler.Ast.TypeMember
return void