Method | Description | |
---|---|---|
Add ( object value ) : void | ||
AddRange ( IEnumerable collection ) : void | ||
Array ( ) : Boo.Lang | ||
Array ( IEnumerable collection ) : Boo.Lang | ||
Array ( int capacity ) : Boo.Lang | ||
Coerce ( |
||
Concat ( ICollection value ) : UnityScript.Lang.Array | ||
Join ( string seperator ) : string | ||
Pop ( ) : object | ||
Push ( object value ) : int | ||
Remove ( object obj ) : void | ||
Reverse ( ) : UnityScript.Lang.Array | ||
Shift ( ) : object | ||
Slice ( int start ) : UnityScript.Lang.Array | ||
Slice ( int start, int end ) : UnityScript.Lang.Array | ||
Sort ( ) : UnityScript.Lang.Array | ||
Sort ( Comparison comparison ) : void | ||
Splice ( int index, int howmany ) : void | ||
ToBuiltin ( |
||
ToString ( ) : string | ||
Unshift ( object value ) : int | ||
clear ( ) : void | ||
concat ( ICollection value ) : UnityScript.Lang.Array | ||
join ( string seperator ) : string | ||
pop ( ) : object | ||
push ( object value ) : int | ||
remove ( object obj ) : void | ||
reverse ( ) : UnityScript.Lang.Array | ||
shift ( ) : object | ||
slice ( int start ) : UnityScript.Lang.Array | ||
slice ( int start, int end ) : UnityScript.Lang.Array | ||
sort ( ) : UnityScript.Lang.Array | ||
sort ( Comparison comparison ) : void | ||
splice ( int index, int howmany ) : void | ||
this ( int index ) : object | ||
toString ( ) : string | ||
unshift ( object value ) : int |
Method | Description | |
---|---|---|
OnValidate ( object newValue ) : void |
Method | Description | |
---|---|---|
AddImpl ( object value, IEnumerable items ) : int | ||
ConcatImpl ( ICollection value, IEnumerable items ) : UnityScript.Lang.Array | ||
EnsureCapacity ( int capacity ) : void | ||
NormalizeIndex ( int index ) : int | ||
SpliceImpl ( int index, int howmany, IEnumerable items ) : void | ||
UnshiftImpl ( object value, IEnumerable items ) : int |
public AddRange ( IEnumerable collection ) : void | ||
collection | IEnumerable | |
return | void |
public Array ( IEnumerable collection ) : Boo.Lang | ||
collection | IEnumerable | |
return | Boo.Lang |
public Concat ( ICollection value ) : UnityScript.Lang.Array | ||
value | ICollection | |
return | UnityScript.Lang.Array |
protected OnValidate ( object newValue ) : void | ||
newValue | object | |
return | void |
public Slice ( int start ) : UnityScript.Lang.Array | ||
start | int | |
return | UnityScript.Lang.Array |
public Slice ( int start, int end ) : UnityScript.Lang.Array | ||
start | int | |
end | int | |
return | UnityScript.Lang.Array |
public Splice ( int index, int howmany ) : void | ||
index | int | |
howmany | int | |
return | void |
public ToBuiltin ( |
||
type | ||
return |
public concat ( ICollection value ) : UnityScript.Lang.Array | ||
value | ICollection | |
return | UnityScript.Lang.Array |
public slice ( int start ) : UnityScript.Lang.Array | ||
start | int | |
return | UnityScript.Lang.Array |
public slice ( int start, int end ) : UnityScript.Lang.Array | ||
start | int | |
end | int | |
return | UnityScript.Lang.Array |
public splice ( int index, int howmany ) : void | ||
index | int | |
howmany | int | |
return | void |