C# Class UnityScript.Lang.Array

Inheritance: System.Collections.CollectionBase, ICoercible
Datei anzeigen Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
Add ( object value ) : void
AddRange ( IEnumerable collection ) : void
Array ( ) : Boo.Lang
Array ( IEnumerable collection ) : Boo.Lang
Array ( int capacity ) : Boo.Lang
Coerce ( Type toType ) : object
Concat ( ICollection value ) : UnityScript.Lang.Array
Join ( string seperator ) : string
Pop ( ) : object
Push ( object value ) : int
Remove ( object obj ) : void
Reverse ( ) : UnityScript.Lang.Array
Shift ( ) : object
Slice ( int start ) : UnityScript.Lang.Array
Slice ( int start, int end ) : UnityScript.Lang.Array
Sort ( ) : UnityScript.Lang.Array
Sort ( Comparison comparison ) : void
Splice ( int index, int howmany ) : void
ToBuiltin ( Type type ) : Array
ToString ( ) : string
Unshift ( object value ) : int
clear ( ) : void
concat ( ICollection value ) : UnityScript.Lang.Array
join ( string seperator ) : string
pop ( ) : object
push ( object value ) : int
remove ( object obj ) : void
reverse ( ) : UnityScript.Lang.Array
shift ( ) : object
slice ( int start ) : UnityScript.Lang.Array
slice ( int start, int end ) : UnityScript.Lang.Array
sort ( ) : UnityScript.Lang.Array
sort ( Comparison comparison ) : void
splice ( int index, int howmany ) : void
this ( int index ) : object
toString ( ) : string
unshift ( object value ) : int

Protected Methods

Method Description
OnValidate ( object newValue ) : void

Private Methods

Method Description
AddImpl ( object value, IEnumerable items ) : int
ConcatImpl ( ICollection value, IEnumerable items ) : UnityScript.Lang.Array
EnsureCapacity ( int capacity ) : void
NormalizeIndex ( int index ) : int
SpliceImpl ( int index, int howmany, IEnumerable items ) : void
UnshiftImpl ( object value, IEnumerable items ) : int

Method Details

Add() public method

public Add ( object value ) : void
value object
return void

AddRange() public method

public AddRange ( IEnumerable collection ) : void
collection IEnumerable
return void

Array() public method

public Array ( ) : Boo.Lang
return Boo.Lang

Array() public method

public Array ( IEnumerable collection ) : Boo.Lang
collection IEnumerable
return Boo.Lang

Array() public method

public Array ( int capacity ) : Boo.Lang
capacity int
return Boo.Lang

Coerce() public method

public Coerce ( Type toType ) : object
toType System.Type
return object

Concat() public method

public Concat ( ICollection value ) : UnityScript.Lang.Array
value ICollection
return UnityScript.Lang.Array

Join() public method

public Join ( string seperator ) : string
seperator string
return string

OnValidate() protected method

protected OnValidate ( object newValue ) : void
newValue object
return void

Pop() public method

public Pop ( ) : object
return object

Push() public method

public Push ( object value ) : int
value object
return int

Remove() public method

public Remove ( object obj ) : void
obj object
return void

Reverse() public method

public Reverse ( ) : UnityScript.Lang.Array
return UnityScript.Lang.Array

Shift() public method

public Shift ( ) : object
return object

Slice() public method

public Slice ( int start ) : UnityScript.Lang.Array
start int
return UnityScript.Lang.Array

Slice() public method

public Slice ( int start, int end ) : UnityScript.Lang.Array
start int
end int
return UnityScript.Lang.Array

Sort() public method

public Sort ( ) : UnityScript.Lang.Array
return UnityScript.Lang.Array

Sort() public method

public Sort ( Comparison comparison ) : void
comparison Comparison
return void

Splice() public method

public Splice ( int index, int howmany ) : void
index int
howmany int
return void

ToBuiltin() public method

public ToBuiltin ( Type type ) : Array
type System.Type
return System.Array

ToString() public method

public ToString ( ) : string
return string

Unshift() public method

public Unshift ( object value ) : int
value object
return int

clear() public method

public clear ( ) : void
return void

concat() public method

public concat ( ICollection value ) : UnityScript.Lang.Array
value ICollection
return UnityScript.Lang.Array

join() public method

public join ( string seperator ) : string
seperator string
return string

pop() public method

public pop ( ) : object
return object

push() public method

public push ( object value ) : int
value object
return int

remove() public method

public remove ( object obj ) : void
obj object
return void

reverse() public method

public reverse ( ) : UnityScript.Lang.Array
return UnityScript.Lang.Array

shift() public method

public shift ( ) : object
return object

slice() public method

public slice ( int start ) : UnityScript.Lang.Array
start int
return UnityScript.Lang.Array

slice() public method

public slice ( int start, int end ) : UnityScript.Lang.Array
start int
end int
return UnityScript.Lang.Array

sort() public method

public sort ( ) : UnityScript.Lang.Array
return UnityScript.Lang.Array

sort() public method

public sort ( Comparison comparison ) : void
comparison Comparison
return void

splice() public method

public splice ( int index, int howmany ) : void
index int
howmany int
return void

this() public method

public this ( int index ) : object
index int
return object

toString() public method

public toString ( ) : string
return string

unshift() public method

public unshift ( object value ) : int
value object
return int