C# Class UnityEditor.GameObjectTreeViewGUI

Inheritance: UnityEditor.TreeViewGUI
Datei anzeigen Open project: randomize/VimConfig Class Usage Examples

Protected Properties

Property Type Description
s_GOStyles GameObjectStyles

Public Methods

Method Description
BeginRename ( TreeViewItem item, float delay ) : bool
GameObjectTreeViewGUI ( UnityEditor.TreeView treeView, bool useHorizontalScroll ) : System

Protected Methods

Method Description
DrawIconAndLabel ( Rect rect, TreeViewItem item, string label, bool selected, bool focused, bool useBoldFont, bool isPinging ) : void
GetIconForNode ( TreeViewItem item ) : Texture
InitStyles ( ) : void
RenameEnded ( ) : void

Method Details

BeginRename() public method

public BeginRename ( TreeViewItem item, float delay ) : bool
item TreeViewItem
delay float
return bool

DrawIconAndLabel() protected method

protected DrawIconAndLabel ( Rect rect, TreeViewItem item, string label, bool selected, bool focused, bool useBoldFont, bool isPinging ) : void
rect UnityEngine.Rect
item TreeViewItem
label string
selected bool
focused bool
useBoldFont bool
isPinging bool
return void

GameObjectTreeViewGUI() public method

public GameObjectTreeViewGUI ( UnityEditor.TreeView treeView, bool useHorizontalScroll ) : System
treeView UnityEditor.TreeView
useHorizontalScroll bool
return System

GetIconForNode() protected method

protected GetIconForNode ( TreeViewItem item ) : Texture
item TreeViewItem
return UnityEngine.Texture

InitStyles() protected method

protected InitStyles ( ) : void
return void

RenameEnded() protected method

protected RenameEnded ( ) : void
return void

Property Details

s_GOStyles protected_oe static_oe property

protected static GameObjectStyles s_GOStyles
return GameObjectStyles