Method | Description | |
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BeginRound ( ) : void |
Process status ailment effects that happen at the start of the round, such as sleep or stun stripping movement points.
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CheckRemoval ( ) : void |
Check whether or not a status ailment can be removed from a character.
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EndRound ( ) : void |
Process status ailment effects that happen at the end of the round, such as poison causing damage.
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ProcessHit ( ) : void |
Process a hit received by the character. This would remove sleep.
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Remove ( ) : void |
Remove a status ailment from a character. I'm not entirely sure what this does.
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