Property | Type | Description | |
---|---|---|---|
MAX_DERT_DEPTH | int | ||
mCaveThreshold | double |
Property | Type | Description | |
---|---|---|---|
CaveNoise | |||
ContinentNoise | |||
Seed | long | ||
TerrainNoise | LibNoise.FastNoise | ||
rand |
Property | Type | Description | |
---|---|---|---|
Setup | void |
Method | Description | |
---|---|---|
Generate ( |
From the VoxelSim project http://github.com/N3X15/VoxelSim
|
|
Load ( string Folder ) : void | ||
QuickHillGenerator ( ) : System | ||
QuickHillGenerator ( long seed ) : System | ||
Save ( string Folder ) : void |
Method | Description | |
---|---|---|
Setup ( ) : void |
public Generate ( |
||
mh | ||
X | long | |
Z | long | |
minHeight | double | |
maxHeight | double | |
return | ].double[ |
public QuickHillGenerator ( long seed ) : System | ||
seed | long | |
return | System |
protected Perlin,LibNoise ContinentNoise | ||
return |
protected FastNoise,LibNoise TerrainNoise | ||
return | LibNoise.FastNoise |