Method | Description | |
---|---|---|
ApplyFrame ( GameState s, float dt ) : void | ||
CreateVoxels ( VoxAtlas atlas ) : List |
||
Deserialize ( BinaryReader s, GameState state ) : void | ||
GetVictoriousTeam ( GameState s ) : int? | ||
LESave ( VoxWorld world, int w, int h, DirectoryInfo dir ) : void | ||
Load ( GameState s, DirectoryInfo mapDir ) : void | ||
Serialize ( BinaryWriter s ) : void | ||
Tick ( GameState s ) : void |
public ApplyFrame ( GameState s, float dt ) : void | ||
s | GameState | |
dt | float | |
return | void |
public CreateVoxels ( VoxAtlas atlas ) : List |
||
atlas | VoxAtlas | |
return | List |
public Deserialize ( BinaryReader s, GameState state ) : void | ||
s | BinaryReader | |
state | GameState | |
return | void |
public GetVictoriousTeam ( GameState s ) : int? | ||
s | GameState | |
return | int? |
public LESave ( VoxWorld world, int w, int h, DirectoryInfo dir ) : void | ||
world | VoxWorld | |
w | int | |
h | int | |
dir | DirectoryInfo | |
return | void |
public Load ( GameState s, DirectoryInfo mapDir ) : void | ||
s | GameState | |
mapDir | DirectoryInfo | |
return | void |