C# Class B9PartSwitch.PartSubtype

Inheritance: CFGUtilObject
Datei anzeigen Open project: blowfishpro/B9PartSwitch Class Usage Examples

Public Methods

Method Description
ActivateNodes ( ) : void
ActivateObjects ( ) : void
ActivateOnStart ( ) : void
ActivateOnSwitch ( ) : void
AddResources ( bool fillTanks ) : void
AssignStructuralTankType ( ) : void
ClearAttachNode ( ) : void
DeactivateNodes ( ) : void
DeactivateObjects ( ) : void
DeactivateOnStart ( ) : void
DeactivateOnSwitch ( ) : void
NodeManaged ( AttachNode node ) : bool
OnLoad ( ConfigNode node ) : void
RemoveResources ( ) : void
ResourceManaged ( String resourceName ) : bool
Setup ( ModuleB9PartSwitch parent ) : void
ToString ( ) : string
TransformIsManaged ( Transform transform ) : bool

Private Methods

Method Description
FindNodes ( ) : void
FindObjects ( ) : void
LogError ( string message ) : void
LogWarning ( string message ) : void
UpdatePartParams ( ) : void

Method Details

ActivateNodes() public method

public ActivateNodes ( ) : void
return void

ActivateObjects() public method

public ActivateObjects ( ) : void
return void

ActivateOnStart() public method

public ActivateOnStart ( ) : void
return void

ActivateOnSwitch() public method

public ActivateOnSwitch ( ) : void
return void

AddResources() public method

public AddResources ( bool fillTanks ) : void
fillTanks bool
return void

AssignStructuralTankType() public method

public AssignStructuralTankType ( ) : void
return void

ClearAttachNode() public method

public ClearAttachNode ( ) : void
return void

DeactivateNodes() public method

public DeactivateNodes ( ) : void
return void

DeactivateObjects() public method

public DeactivateObjects ( ) : void
return void

DeactivateOnStart() public method

public DeactivateOnStart ( ) : void
return void

DeactivateOnSwitch() public method

public DeactivateOnSwitch ( ) : void
return void

NodeManaged() public method

public NodeManaged ( AttachNode node ) : bool
node AttachNode
return bool

OnLoad() public method

public OnLoad ( ConfigNode node ) : void
node System.ConfigNode
return void

RemoveResources() public method

public RemoveResources ( ) : void
return void

ResourceManaged() public method

public ResourceManaged ( String resourceName ) : bool
resourceName String
return bool

Setup() public method

public Setup ( ModuleB9PartSwitch parent ) : void
parent ModuleB9PartSwitch
return void

ToString() public method

public ToString ( ) : string
return string

TransformIsManaged() public method

public TransformIsManaged ( Transform transform ) : bool
transform UnityEngine.Transform
return bool