C# Class AmplifyShaderEditor.NodeUsageRegister

Datei anzeigen Open project: cosmoddd/spring2019-gamedev-morning

Public Methods

Method Description
AddNode ( node ) : int
Clear ( ) : void
Destroy ( ) : void
Dump ( ) : void
GetNode ( int idx ) : T
GetNodeByUniqueId ( int uniqueId ) : T
GetNodeRegisterIdx ( int uniqueId ) : int
HasNode ( int uniqueId ) : bool
NodeUsageRegister ( ) : System
RemoveNode ( node ) : void
UpdateDataOnNode ( int uniqueId, string data ) : void
UpdateNodeArr ( ) : void

Method Details

AddNode() public method

public AddNode ( node ) : int
return int

Clear() public method

public Clear ( ) : void
return void

Destroy() public method

public Destroy ( ) : void
return void

Dump() public method

public Dump ( ) : void
return void

GetNode() public method

public GetNode ( int idx ) : T
idx int
return T

GetNodeByUniqueId() public method

public GetNodeByUniqueId ( int uniqueId ) : T
uniqueId int
return T

GetNodeRegisterIdx() public method

public GetNodeRegisterIdx ( int uniqueId ) : int
uniqueId int
return int

HasNode() public method

public HasNode ( int uniqueId ) : bool
uniqueId int
return bool

NodeUsageRegister() public method

public NodeUsageRegister ( ) : System
return System

RemoveNode() public method

public RemoveNode ( node ) : void
return void

UpdateDataOnNode() public method

public UpdateDataOnNode ( int uniqueId, string data ) : void
uniqueId int
data string
return void

UpdateNodeArr() public method

public UpdateNodeArr ( ) : void
return void