C# Class touchedTargetCaller

Inheritance: MonoBehaviour
Datei anzeigen Open project: SNUGDC/stardust

Public Properties

Property Type Description
Target GameObject
active bool
smoothTime float
targetActive bool

Public Methods

Method Description
OnMouseDown ( ) : void
OnTriggerEnter2D ( Collider2D coll ) : void
OnTriggerExit2D ( Collider2D coll ) : void
Start ( ) : void
TargetCall ( ) : void
Touch ( ) : void
Update ( ) : void

Method Details

OnMouseDown() public method

public OnMouseDown ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D coll ) : void
coll UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D coll ) : void
coll UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

TargetCall() public method

public TargetCall ( ) : void
return void

Touch() public method

public Touch ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Target public_oe property

public GameObject Target
return GameObject

active public_oe property

public bool active
return bool

smoothTime public_oe property

public float smoothTime
return float

targetActive public_oe property

public bool targetActive
return bool