C# Class touchedTargetCaller

Inheritance: MonoBehaviour
Show file Open project: SNUGDC/stardust

Public Properties

Property Type Description
Target GameObject
active bool
smoothTime float
targetActive bool

Public Methods

Method Description
OnMouseDown ( ) : void
OnTriggerEnter2D ( Collider2D coll ) : void
OnTriggerExit2D ( Collider2D coll ) : void
Start ( ) : void
TargetCall ( ) : void
Touch ( ) : void
Update ( ) : void

Method Details

OnMouseDown() public method

public OnMouseDown ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D coll ) : void
coll UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D coll ) : void
coll UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

TargetCall() public method

public TargetCall ( ) : void
return void

Touch() public method

public Touch ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Target public property

public GameObject Target
return GameObject

active public property

public bool active
return bool

smoothTime public property

public float smoothTime
return float

targetActive public property

public bool targetActive
return bool