Property | Type | Description | |
---|---|---|---|
CharClass | Text | ||
CharDex | Text | ||
CharGen | GameObject | ||
CharGenBody | |||
CharGenQuestion | Text | ||
CharGender | Text | ||
CharInt | Text | ||
CharName | Text | ||
CharSkillName | Text[] | ||
CharSkillVal | Text[] | ||
CharStr | Text | ||
CharVit | Text | ||
CreateCharacterButton | GameObject | ||
CreditsButton | GameObject | ||
CursorIcon | |||
CursorPosition | Rect | ||
EnterCharName | InputField, | ||
IntroductionButton | GameObject | ||
JourneyOnButton | GameObject | ||
MenuMode | int | ||
OpScr | GameObject | ||
SaveGameButtons | GameObject[] | ||
chargenStage | int |
Property | Type | Description | |
---|---|---|---|
cursorSizeX | int | ||
cursorSizeY | int |
Method | Description | |
---|---|---|
AdvanceSkill ( int option, int Stage ) : void | ||
ButtonClickMainMenu ( int option ) : void | ||
ChargenClick ( int option ) : void | ||
DisplaySaveGames ( ) : void | ||
EnterCharNameEvent ( ) : void | ||
InitChargenScreen ( ) : void | ||
JourneyOnwards ( ) : void |
Brings the player into the gameworld when starting a new game.
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LoadSave ( int SlotNo ) : void |
Loads the save at the specified slot
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OnGUI ( ) : void | ||
PlaceButtons ( int buttons, bool isImageButton ) : void | ||
RemoveButtons ( ) : void | ||
Start ( ) : void | ||
getClass ( int option ) : string | ||
getQuestion ( int option ) : string |
public AdvanceSkill ( int option, int Stage ) : void | ||
option | int | |
Stage | int | |
return | void |
public ButtonClickMainMenu ( int option ) : void | ||
option | int | |
return | void |
public PlaceButtons ( int buttons, bool isImageButton ) : void | ||
buttons | int | |
isImageButton | bool | |
return | void |
public RawImage,UnityEngine.UI CharGenBody | ||
return |