C# Class MainMenuHud, UnderworldExporter

Inheritance: GuiBase
Datei anzeigen Open project: hankmorgan/UnderworldExporter Class Usage Examples

Public Properties

Property Type Description
CharClass Text
CharDex Text
CharGen GameObject
CharGenBody UnityEngine.UI.RawImage
CharGenQuestion Text
CharGender Text
CharInt Text
CharName Text
CharSkillName Text[]
CharSkillVal Text[]
CharStr Text
CharVit Text
CreateCharacterButton GameObject
CreditsButton GameObject
CursorIcon UnityEngine.Texture2D
CursorPosition Rect
EnterCharName InputField,
IntroductionButton GameObject
JourneyOnButton GameObject
MenuMode int
OpScr GameObject
SaveGameButtons GameObject[]
chargenStage int

Protected Properties

Property Type Description
cursorSizeX int
cursorSizeY int

Public Methods

Method Description
AdvanceSkill ( int option, int Stage ) : void
ButtonClickMainMenu ( int option ) : void
ChargenClick ( int option ) : void
DisplaySaveGames ( ) : void
EnterCharNameEvent ( ) : void
InitChargenScreen ( ) : void
JourneyOnwards ( ) : void

Brings the player into the gameworld when starting a new game.

LoadSave ( int SlotNo ) : void

Loads the save at the specified slot

OnGUI ( ) : void
PlaceButtons ( int buttons, bool isImageButton ) : void
RemoveButtons ( ) : void
Start ( ) : void
getClass ( int option ) : string
getQuestion ( int option ) : string

Method Details

AdvanceSkill() public method

public AdvanceSkill ( int option, int Stage ) : void
option int
Stage int
return void

ButtonClickMainMenu() public method

public ButtonClickMainMenu ( int option ) : void
option int
return void

ChargenClick() public method

public ChargenClick ( int option ) : void
option int
return void

DisplaySaveGames() public method

public DisplaySaveGames ( ) : void
return void

EnterCharNameEvent() public method

public EnterCharNameEvent ( ) : void
return void

InitChargenScreen() public method

public InitChargenScreen ( ) : void
return void

JourneyOnwards() public method

Brings the player into the gameworld when starting a new game.
public JourneyOnwards ( ) : void
return void

LoadSave() public method

Loads the save at the specified slot
public LoadSave ( int SlotNo ) : void
SlotNo int Slot no.
return void

OnGUI() public method

public OnGUI ( ) : void
return void

PlaceButtons() public method

public PlaceButtons ( int buttons, bool isImageButton ) : void
buttons int
isImageButton bool
return void

RemoveButtons() public method

public RemoveButtons ( ) : void
return void

Start() public method

public Start ( ) : void
return void

getClass() public method

public getClass ( int option ) : string
option int
return string

getQuestion() public method

public getQuestion ( int option ) : string
option int
return string

Property Details

CharClass public_oe property

public Text CharClass
return Text

CharDex public_oe property

public Text CharDex
return Text

CharGen public_oe property

public GameObject CharGen
return GameObject

CharGenBody public_oe property

public RawImage,UnityEngine.UI CharGenBody
return UnityEngine.UI.RawImage

CharGenQuestion public_oe property

public Text CharGenQuestion
return Text

CharGender public_oe property

public Text CharGender
return Text

CharInt public_oe property

public Text CharInt
return Text

CharName public_oe property

public Text CharName
return Text

CharSkillName public_oe property

public Text[] CharSkillName
return Text[]

CharSkillVal public_oe property

public Text[] CharSkillVal
return Text[]

CharStr public_oe property

public Text CharStr
return Text

CharVit public_oe property

public Text CharVit
return Text

CreateCharacterButton public_oe property

public GameObject CreateCharacterButton
return GameObject

CreditsButton public_oe property

public GameObject CreditsButton
return GameObject

CursorIcon public_oe property

public Texture2D,UnityEngine CursorIcon
return UnityEngine.Texture2D

CursorPosition public_oe property

public Rect CursorPosition
return Rect

EnterCharName public_oe property

public InputField, EnterCharName
return InputField,

IntroductionButton public_oe property

public GameObject IntroductionButton
return GameObject

JourneyOnButton public_oe property

public GameObject JourneyOnButton
return GameObject

MenuMode public_oe property

public int MenuMode
return int

OpScr public_oe property

public GameObject OpScr
return GameObject

SaveGameButtons public_oe property

public GameObject[] SaveGameButtons
return GameObject[]

chargenStage public_oe property

public int chargenStage
return int

cursorSizeX protected_oe property

protected int cursorSizeX
return int

cursorSizeY protected_oe property

protected int cursorSizeY
return int