C# Class MainMenuHud, UnderworldExporter

Inheritance: GuiBase
Show file Open project: hankmorgan/UnderworldExporter Class Usage Examples

Public Properties

Property Type Description
CharClass Text
CharDex Text
CharGen GameObject
CharGenBody UnityEngine.UI.RawImage
CharGenQuestion Text
CharGender Text
CharInt Text
CharName Text
CharSkillName Text[]
CharSkillVal Text[]
CharStr Text
CharVit Text
CreateCharacterButton GameObject
CreditsButton GameObject
CursorIcon UnityEngine.Texture2D
CursorPosition Rect
EnterCharName InputField,
IntroductionButton GameObject
JourneyOnButton GameObject
MenuMode int
OpScr GameObject
SaveGameButtons GameObject[]
chargenStage int

Protected Properties

Property Type Description
cursorSizeX int
cursorSizeY int

Public Methods

Method Description
AdvanceSkill ( int option, int Stage ) : void
ButtonClickMainMenu ( int option ) : void
ChargenClick ( int option ) : void
DisplaySaveGames ( ) : void
EnterCharNameEvent ( ) : void
InitChargenScreen ( ) : void
JourneyOnwards ( ) : void

Brings the player into the gameworld when starting a new game.

LoadSave ( int SlotNo ) : void

Loads the save at the specified slot

OnGUI ( ) : void
PlaceButtons ( int buttons, bool isImageButton ) : void
RemoveButtons ( ) : void
Start ( ) : void
getClass ( int option ) : string
getQuestion ( int option ) : string

Method Details

AdvanceSkill() public method

public AdvanceSkill ( int option, int Stage ) : void
option int
Stage int
return void

ButtonClickMainMenu() public method

public ButtonClickMainMenu ( int option ) : void
option int
return void

ChargenClick() public method

public ChargenClick ( int option ) : void
option int
return void

DisplaySaveGames() public method

public DisplaySaveGames ( ) : void
return void

EnterCharNameEvent() public method

public EnterCharNameEvent ( ) : void
return void

InitChargenScreen() public method

public InitChargenScreen ( ) : void
return void

JourneyOnwards() public method

Brings the player into the gameworld when starting a new game.
public JourneyOnwards ( ) : void
return void

LoadSave() public method

Loads the save at the specified slot
public LoadSave ( int SlotNo ) : void
SlotNo int Slot no.
return void

OnGUI() public method

public OnGUI ( ) : void
return void

PlaceButtons() public method

public PlaceButtons ( int buttons, bool isImageButton ) : void
buttons int
isImageButton bool
return void

RemoveButtons() public method

public RemoveButtons ( ) : void
return void

Start() public method

public Start ( ) : void
return void

getClass() public method

public getClass ( int option ) : string
option int
return string

getQuestion() public method

public getQuestion ( int option ) : string
option int
return string

Property Details

CharClass public property

public Text CharClass
return Text

CharDex public property

public Text CharDex
return Text

CharGen public property

public GameObject CharGen
return GameObject

CharGenBody public property

public RawImage,UnityEngine.UI CharGenBody
return UnityEngine.UI.RawImage

CharGenQuestion public property

public Text CharGenQuestion
return Text

CharGender public property

public Text CharGender
return Text

CharInt public property

public Text CharInt
return Text

CharName public property

public Text CharName
return Text

CharSkillName public property

public Text[] CharSkillName
return Text[]

CharSkillVal public property

public Text[] CharSkillVal
return Text[]

CharStr public property

public Text CharStr
return Text

CharVit public property

public Text CharVit
return Text

CreateCharacterButton public property

public GameObject CreateCharacterButton
return GameObject

CreditsButton public property

public GameObject CreditsButton
return GameObject

CursorIcon public property

public Texture2D,UnityEngine CursorIcon
return UnityEngine.Texture2D

CursorPosition public property

public Rect CursorPosition
return Rect

EnterCharName public property

public InputField, EnterCharName
return InputField,

IntroductionButton public property

public GameObject IntroductionButton
return GameObject

JourneyOnButton public property

public GameObject JourneyOnButton
return GameObject

MenuMode public property

public int MenuMode
return int

OpScr public property

public GameObject OpScr
return GameObject

SaveGameButtons public property

public GameObject[] SaveGameButtons
return GameObject[]

chargenStage public property

public int chargenStage
return int

cursorSizeX protected property

protected int cursorSizeX
return int

cursorSizeY protected property

protected int cursorSizeY
return int