C# Class Main, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
Datei anzeigen Open project: thefuntastic/Unity3d-Finite-State-Machine Class Usage Examples

Public Properties

Property Type Description
damage float
health float

Public Methods

Method Description
Lose_Enter ( ) : void
OnGUI ( ) : void
Play_Exit ( ) : void
Win_Enter ( ) : void

Private Methods

Method Description
Awake ( ) : void
Countdown_Enter ( ) : IEnumerator
Init_Enter ( ) : void
Play_Enter ( ) : void
Play_Update ( ) : void

Method Details

Lose_Enter() public method

public Lose_Enter ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

Play_Exit() public method

public Play_Exit ( ) : void
return void

Win_Enter() public method

public Win_Enter ( ) : void
return void

Property Details

damage public_oe property

public float damage
return float

health public_oe property

public float health
return float