C# Class MBLayer, Pharos

Inheritance: MBObject
Datei anzeigen Open project: rstaewen/Pharos Class Usage Examples

Public Properties

Property Type Description
FreezeWhenCulled bool
LayerBlocksize int
LayerThreshold int
RenderQueue int

Public Methods

Method Description
Awake ( ) : void
IsVisible ( ) : bool
OnDestroy ( ) : void
Purge ( ) : void
SetParent ( MBObject, parent ) : void
Start ( ) : void
UpdateMaterial ( ) : void
mbAddToRenderBuffer ( Vector3 &vertices, Vector2 &uvs, Color &colors ) : void
mbAddToRenderBuffer ( Vector3 &vertices, Vector2 &uvs, Color &colors, Vector3 &normals ) : void
mbEditorRender ( ) : void
mbEnlargeBuffers ( int quads ) : void
mbOnBeginPlay ( ) : void
mbRender ( ) : void
mbResetBuffers ( ) : void

Protected Methods

Method Description
OnDisable ( ) : void
OnEnable ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

IsVisible() public method

public IsVisible ( ) : bool
return bool

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() protected method

protected OnDisable ( ) : void
return void

OnEnable() protected method

protected OnEnable ( ) : void
return void

Purge() public method

public Purge ( ) : void
return void

SetParent() public method

public SetParent ( MBObject, parent ) : void
parent MBObject,
return void

Start() public method

public Start ( ) : void
return void

UpdateMaterial() public method

public UpdateMaterial ( ) : void
return void

mbAddToRenderBuffer() public method

public mbAddToRenderBuffer ( Vector3 &vertices, Vector2 &uvs, Color &colors ) : void
vertices Vector3
uvs Vector2
colors Color
return void

mbAddToRenderBuffer() public method

public mbAddToRenderBuffer ( Vector3 &vertices, Vector2 &uvs, Color &colors, Vector3 &normals ) : void
vertices Vector3
uvs Vector2
colors Color
normals Vector3
return void

mbEditorRender() public method

public mbEditorRender ( ) : void
return void

mbEnlargeBuffers() public method

public mbEnlargeBuffers ( int quads ) : void
quads int
return void

mbOnBeginPlay() public method

public mbOnBeginPlay ( ) : void
return void

mbRender() public method

public mbRender ( ) : void
return void

mbResetBuffers() public method

public mbResetBuffers ( ) : void
return void

Property Details

FreezeWhenCulled public_oe property

public bool FreezeWhenCulled
return bool

LayerBlocksize public_oe property

public int LayerBlocksize
return int

LayerThreshold public_oe property

public int LayerThreshold
return int

RenderQueue public_oe property

Determines the rendering order
public int RenderQueue
return int