C# Class GameWorldControl, SpaceCOG-Prototype

Inheritance: MonoBehaviour
Datei anzeigen Open project: kalby/SpaceCOG-Prototype Class Usage Examples

Public Properties

Property Type Description
aeonur GameObject
aeonurSpawnPoint Transform
playerShipArray PlayerShipArray,
startingSol int
teamOne bool
teamThree bool
teamTwo bool

Public Methods

Method Description
AddDeaths ( int number ) : void
AddKills ( int number ) : void
AddScore ( int points ) : void
AddSol ( int amount ) : void
CheckEnemyStationsDead ( ) : bool
CheckOtherPlayersDead ( ) : bool
CheckSolCount ( ) : void
GetDeaths ( ) : int
GetKills ( ) : int
GetScore ( ) : int
GetSol ( ) : int
MainMenuSelect ( ) : void
SetPlayerShip ( GameObject ship ) : void
Start ( ) : void
SubtractSol ( int amount ) : void
Update ( ) : void

Private Methods

Method Description
CheckKeys ( ) : void

Method Details

AddDeaths() public method

public AddDeaths ( int number ) : void
number int
return void

AddKills() public method

public AddKills ( int number ) : void
number int
return void

AddScore() public method

public AddScore ( int points ) : void
points int
return void

AddSol() public method

public AddSol ( int amount ) : void
amount int
return void

CheckEnemyStationsDead() public method

public CheckEnemyStationsDead ( ) : bool
return bool

CheckOtherPlayersDead() public method

public CheckOtherPlayersDead ( ) : bool
return bool

CheckSolCount() public method

public CheckSolCount ( ) : void
return void

GetDeaths() public method

public GetDeaths ( ) : int
return int

GetKills() public method

public GetKills ( ) : int
return int

GetScore() public method

public GetScore ( ) : int
return int

GetSol() public method

public GetSol ( ) : int
return int

MainMenuSelect() public method

public MainMenuSelect ( ) : void
return void

SetPlayerShip() public method

public SetPlayerShip ( GameObject ship ) : void
ship GameObject
return void

Start() public method

public Start ( ) : void
return void

SubtractSol() public method

public SubtractSol ( int amount ) : void
amount int
return void

Update() public method

public Update ( ) : void
return void

Property Details

aeonur public_oe property

public GameObject aeonur
return GameObject

aeonurSpawnPoint public_oe property

public Transform aeonurSpawnPoint
return Transform

playerShipArray public_oe property

public PlayerShipArray, playerShipArray
return PlayerShipArray,

startingSol public_oe property

public int startingSol
return int

teamOne public_oe property

public bool teamOne
return bool

teamThree public_oe property

public bool teamThree
return bool

teamTwo public_oe property

public bool teamTwo
return bool