C# Class GameWorldControl, SpaceCOG-Prototype

Inheritance: MonoBehaviour
Show file Open project: kalby/SpaceCOG-Prototype Class Usage Examples

Public Properties

Property Type Description
aeonur GameObject
aeonurSpawnPoint Transform
playerShipArray PlayerShipArray,
startingSol int
teamOne bool
teamThree bool
teamTwo bool

Public Methods

Method Description
AddDeaths ( int number ) : void
AddKills ( int number ) : void
AddScore ( int points ) : void
AddSol ( int amount ) : void
CheckEnemyStationsDead ( ) : bool
CheckOtherPlayersDead ( ) : bool
CheckSolCount ( ) : void
GetDeaths ( ) : int
GetKills ( ) : int
GetScore ( ) : int
GetSol ( ) : int
MainMenuSelect ( ) : void
SetPlayerShip ( GameObject ship ) : void
Start ( ) : void
SubtractSol ( int amount ) : void
Update ( ) : void

Private Methods

Method Description
CheckKeys ( ) : void

Method Details

AddDeaths() public method

public AddDeaths ( int number ) : void
number int
return void

AddKills() public method

public AddKills ( int number ) : void
number int
return void

AddScore() public method

public AddScore ( int points ) : void
points int
return void

AddSol() public method

public AddSol ( int amount ) : void
amount int
return void

CheckEnemyStationsDead() public method

public CheckEnemyStationsDead ( ) : bool
return bool

CheckOtherPlayersDead() public method

public CheckOtherPlayersDead ( ) : bool
return bool

CheckSolCount() public method

public CheckSolCount ( ) : void
return void

GetDeaths() public method

public GetDeaths ( ) : int
return int

GetKills() public method

public GetKills ( ) : int
return int

GetScore() public method

public GetScore ( ) : int
return int

GetSol() public method

public GetSol ( ) : int
return int

MainMenuSelect() public method

public MainMenuSelect ( ) : void
return void

SetPlayerShip() public method

public SetPlayerShip ( GameObject ship ) : void
ship GameObject
return void

Start() public method

public Start ( ) : void
return void

SubtractSol() public method

public SubtractSol ( int amount ) : void
amount int
return void

Update() public method

public Update ( ) : void
return void

Property Details

aeonur public property

public GameObject aeonur
return GameObject

aeonurSpawnPoint public property

public Transform aeonurSpawnPoint
return Transform

playerShipArray public property

public PlayerShipArray, playerShipArray
return PlayerShipArray,

startingSol public property

public int startingSol
return int

teamOne public property

public bool teamOne
return bool

teamThree public property

public bool teamThree
return bool

teamTwo public property

public bool teamTwo
return bool