C# Class FileLoader, DsynBio

Datei anzeigen Open project: CyberCRI/DsynBio Class Usage Examples

Public Properties

Property Type Description
_reactionFile UnityEngine.TextAsset

Public Methods

Method Description
FileLoader ( ) : System
loadMoleculesFromFile ( TextAsset filePath ) : LinkedList
loadMoleculesFromFile ( string filePath ) : LinkedList
loadReactionsFromFile ( TextAsset filePath ) : LinkedList
loadReactionsFromFile ( string filePath ) : LinkedList

Private Methods

Method Description
loadMolecule ( XmlNode, node, ArrayList, molecules ) : bool
loadMolecules ( XmlNode, node, ArrayList, molecules ) : bool
loadReactions ( XmlNode, node, LinkedList reactions ) : bool
storeMolecule ( XmlNode, node, Molecule, type, ArrayList, molecules ) : bool

Method Details

FileLoader() public method

public FileLoader ( ) : System
return System

loadMoleculesFromFile() public method

public loadMoleculesFromFile ( TextAsset filePath ) : LinkedList
filePath UnityEngine.TextAsset
return LinkedList

loadMoleculesFromFile() public method

public loadMoleculesFromFile ( string filePath ) : LinkedList
filePath string
return LinkedList

loadReactionsFromFile() public method

public loadReactionsFromFile ( TextAsset filePath ) : LinkedList
filePath UnityEngine.TextAsset
return LinkedList

loadReactionsFromFile() public method

public loadReactionsFromFile ( string filePath ) : LinkedList
filePath string
return LinkedList

Property Details

_reactionFile public_oe property

public TextAsset,UnityEngine _reactionFile
return UnityEngine.TextAsset