Property | Type | Description | |
---|---|---|---|
batchIndex | int |
Property | Type | Description | |
---|---|---|---|
_atlas | FAtlas, | ||
_colors | Color[] | ||
_depth | int | ||
_didColorsChange | bool | ||
_didUVsChange | bool | ||
_didVertCountChange | bool | ||
_didVertsChange | bool | ||
_doesMeshNeedClear | bool | ||
_expansionAmount | int | ||
_facetType | FFacetType, | ||
_gameObject | GameObject | ||
_isMeshDirty | bool | ||
_lowestZeroIndex | int | ||
_material | Material | ||
_maxEmptyFacets | int | ||
_maxFacetCount | int | ||
_mesh | Mesh | ||
_meshFilter | |||
_meshRenderer | |||
_nextAvailableFacetIndex | int | ||
_shader | FShader, | ||
_stage | FStage, | ||
_transform | Transform | ||
_triangles | int[] | ||
_uvs | Vector2[] | ||
_vertices | Vector3[] |
Method | Description | |
---|---|---|
AddToWorld ( ) : void | ||
Close ( ) : void | ||
Destroy ( ) : void | ||
FFacetRenderLayer ( FStage, stage, FFacetType, facetType, FAtlas, atlas, FShader, shader ) : System | ||
GetNextFacetIndex ( int numberOfFacetsNeeded ) : int | ||
HandleVertsChange ( ) : void | ||
Open ( ) : void | ||
RemoveFromWorld ( ) : void | ||
Update ( int depth ) : void | ||
UpdateTransform ( ) : void |
Method | Description | |
---|---|---|
ExpandMaxFacetLimit ( int deltaIncrease ) : void | ||
FillUnusedFacetsWithZeroes ( ) : void | ||
ShrinkMaxFacetLimit ( int deltaDecrease ) : void | ||
UpdateMeshProperties ( ) : void |
protected ExpandMaxFacetLimit ( int deltaIncrease ) : void | ||
deltaIncrease | int | |
return | void |
public FFacetRenderLayer ( FStage, stage, FFacetType, facetType, FAtlas, atlas, FShader, shader ) : System | ||
stage | FStage, | |
facetType | FFacetType, | |
atlas | FAtlas, | |
shader | FShader, | |
return | System |
protected FillUnusedFacetsWithZeroes ( ) : void | ||
return | void |
public GetNextFacetIndex ( int numberOfFacetsNeeded ) : int | ||
numberOfFacetsNeeded | int | |
return | int |
protected ShrinkMaxFacetLimit ( int deltaDecrease ) : void | ||
deltaDecrease | int | |
return | void |
protected MeshFilter,UnityEngine _meshFilter | ||
return |
protected MeshRenderer,UnityEngine _meshRenderer | ||
return |