C# Class Universe.Physics.BulletSPlugin.BSTerrainHeightmap

Inheritance: BSTerrainPhys
Show file Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Public Methods

Method Description
BSTerrainHeightmap ( BSScene physicsScene, Vector3 regionBase, uint id, Vector3 regionSize ) : OpenMetaverse
BSTerrainHeightmap ( BSScene physicsScene, Vector3 regionBase, uint id, float initialMap, Vector3 minCoords, Vector3 maxCoords ) : OpenMetaverse
Dispose ( ) : void
GetTerrainHeightAtXYZ ( Vector3 pos ) : float
GetWaterLevelAtXYZ ( Vector3 pos ) : float

Private Methods

Method Description
BuildHeightmapTerrain ( ) : void
ReleaseHeightMapTerrain ( ) : void

Method Details

BSTerrainHeightmap() public method

public BSTerrainHeightmap ( BSScene physicsScene, Vector3 regionBase, uint id, Vector3 regionSize ) : OpenMetaverse
physicsScene BSScene
regionBase Vector3
id uint
regionSize Vector3
return OpenMetaverse

BSTerrainHeightmap() public method

public BSTerrainHeightmap ( BSScene physicsScene, Vector3 regionBase, uint id, float initialMap, Vector3 minCoords, Vector3 maxCoords ) : OpenMetaverse
physicsScene BSScene
regionBase Vector3
id uint
initialMap float
minCoords Vector3
maxCoords Vector3
return OpenMetaverse

Dispose() public method

public Dispose ( ) : void
return void

GetTerrainHeightAtXYZ() public method

public GetTerrainHeightAtXYZ ( Vector3 pos ) : float
pos Vector3
return float

GetWaterLevelAtXYZ() public method

public GetWaterLevelAtXYZ ( Vector3 pos ) : float
pos Vector3
return float