C# Class UnityEngine.EventSystems.SwitchTouchInputModule

Inheritance: SwitchPointerInputModule
Show file Open project: rygo6/VisualizationFramework-Unity

Private Properties

Property Type Description
FakeTouches void
ProcessTouchEvents void
ProcessTouchPress void
UseFakeInput bool

Public Methods

Method Description
DeactivateModule ( ) : void
IsModuleSupported ( ) : bool
Process ( ) : void
ShouldActivateModule ( ) : bool
ToString ( ) : string
UpdateModule ( ) : void

Protected Methods

Method Description
SwitchTouchInputModule ( ) : System

Private Methods

Method Description
FakeTouches ( ) : void

For debugging touch-based devices using the mouse.

ProcessTouchEvents ( ) : void

Process all touch events.

ProcessTouchPress ( PointerEventData pointerEvent, bool pressed, bool released ) : void
UseFakeInput ( ) : bool

Method Details

DeactivateModule() public method

public DeactivateModule ( ) : void
return void

IsModuleSupported() public method

public IsModuleSupported ( ) : bool
return bool

Process() public method

public Process ( ) : void
return void

ShouldActivateModule() public method

public ShouldActivateModule ( ) : bool
return bool

SwitchTouchInputModule() protected method

protected SwitchTouchInputModule ( ) : System
return System

ToString() public method

public ToString ( ) : string
return string

UpdateModule() public method

public UpdateModule ( ) : void
return void