C# Class UnityEditorInternal.AnimEditorOverlay

Show file Open project: CarlosHBC/UnityDecompiled

Public Properties

Property Type Description
state UnityEditorInternal.AnimationWindowState

Public Methods

Method Description
HandleEvents ( ) : void
Initialize ( ) : void
MousePositionToTime ( Event evt ) : float
MousePositionToValue ( Event evt ) : float
OnGUI ( Rect rect, Rect contentRect ) : void
TimeToPixel ( float time ) : float
ValueToPixel ( float value ) : float

Private Methods

Method Description
OnDragPlayHead ( Event evt ) : bool

Method Details

HandleEvents() public method

public HandleEvents ( ) : void
return void

Initialize() public method

public Initialize ( ) : void
return void

MousePositionToTime() public method

public MousePositionToTime ( Event evt ) : float
evt UnityEngine.Event
return float

MousePositionToValue() public method

public MousePositionToValue ( Event evt ) : float
evt UnityEngine.Event
return float

OnGUI() public method

public OnGUI ( Rect rect, Rect contentRect ) : void
rect UnityEngine.Rect
contentRect UnityEngine.Rect
return void

TimeToPixel() public method

public TimeToPixel ( float time ) : float
time float
return float

ValueToPixel() public method

public ValueToPixel ( float value ) : float
value float
return float

Property Details

state public property

public AnimationWindowState,UnityEditorInternal state
return UnityEditorInternal.AnimationWindowState