C# Class TreeEditor.TreeGroupRoot

Inheritance: TreeGroup
Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
adaptiveLODQuality float
aoDensity float
enableAmbientOcclusion bool
enableMaterialOptimize bool
enableWelding bool
groundOffset float
rootMatrix UnityEngine.Matrix4x4
rootSpread float
shadowTextureQuality int

Private Properties

Property Type Description

Public Methods

Method Description
CanHaveSubGroups ( ) : bool
SetRootMatrix ( Matrix4x4 m ) : void
UpdateParameters ( ) : void

Method Details

CanHaveSubGroups() public method

public CanHaveSubGroups ( ) : bool
return bool

SetRootMatrix() public method

public SetRootMatrix ( Matrix4x4 m ) : void
m UnityEngine.Matrix4x4
return void

UpdateParameters() public method

public UpdateParameters ( ) : void
return void

Property Details

adaptiveLODQuality public property

public float adaptiveLODQuality
return float

aoDensity public property

public float aoDensity
return float

enableAmbientOcclusion public property

public bool enableAmbientOcclusion
return bool

enableMaterialOptimize public property

public bool enableMaterialOptimize
return bool

enableWelding public property

public bool enableWelding
return bool

groundOffset public property

public float groundOffset
return float

rootMatrix public property

public Matrix4x4,UnityEngine rootMatrix
return UnityEngine.Matrix4x4

rootSpread public property

public float rootSpread
return float

shadowTextureQuality public property

public int shadowTextureQuality
return int