C# Class Terraria.Mount.MountData

Show file Open project: EmuDevs/EDTerraria Class Usage Examples

Public Properties

Property Type Description
Minecart bool
MinecartDirectional bool
MinecartDust Action
abilityChargeMax int
abilityCooldown int
abilityDuration int
acceleration float
backTexture Terraria.Texture2D
backTextureExtra Terraria.Texture2D
backTextureExtraGlow Terraria.Texture2D
backTextureGlow Terraria.Texture2D
blockExtraJumps bool
bodyFrame int
buff int
constantJump bool
dashSpeed float
dashingFrameCount int
dashingFrameDelay int
dashingFrameStart int
emitsLight bool
extraBuff int
fallDamage float
fatigueMax int
flightTimeMax int
flyingFrameCount int
flyingFrameDelay int
flyingFrameStart int
frontTexture Terraria.Texture2D
frontTextureExtra Terraria.Texture2D
frontTextureExtraGlow Terraria.Texture2D
frontTextureGlow Terraria.Texture2D
heightBoost int
idleFrameCount int
idleFrameDelay int
idleFrameLoop bool
idleFrameStart int
inAirFrameCount int
inAirFrameDelay int
inAirFrameStart int
jumpHeight int
jumpSpeed float
lightColor System.Vector3
playerHeadOffset int
playerYOffsets int[]
runSpeed float
runningFrameCount int
runningFrameDelay int
runningFrameStart int
spawnDust int
spawnDustNoGravity bool
standingFrameCount int
standingFrameDelay int
standingFrameStart int
swimFrameCount int
swimFrameDelay int
swimFrameStart int
swimSpeed float
textureHeight int
textureWidth int
totalFrames int
usesHover bool
xOffset int
yOffset int

Property Details

Minecart public property

public bool Minecart
return bool

MinecartDirectional public property

public bool MinecartDirectional
return bool

MinecartDust public property

public Action MinecartDust
return Action

abilityChargeMax public property

public int abilityChargeMax
return int

abilityCooldown public property

public int abilityCooldown
return int

abilityDuration public property

public int abilityDuration
return int

acceleration public property

public float acceleration
return float

backTexture public property

public Texture2D,Terraria backTexture
return Terraria.Texture2D

backTextureExtra public property

public Texture2D,Terraria backTextureExtra
return Terraria.Texture2D

backTextureExtraGlow public property

public Texture2D,Terraria backTextureExtraGlow
return Terraria.Texture2D

backTextureGlow public property

public Texture2D,Terraria backTextureGlow
return Terraria.Texture2D

blockExtraJumps public property

public bool blockExtraJumps
return bool

bodyFrame public property

public int bodyFrame
return int

buff public property

public int buff
return int

constantJump public property

public bool constantJump
return bool

dashSpeed public property

public float dashSpeed
return float

dashingFrameCount public property

public int dashingFrameCount
return int

dashingFrameDelay public property

public int dashingFrameDelay
return int

dashingFrameStart public property

public int dashingFrameStart
return int

emitsLight public property

public bool emitsLight
return bool

extraBuff public property

public int extraBuff
return int

fallDamage public property

public float fallDamage
return float

fatigueMax public property

public int fatigueMax
return int

flightTimeMax public property

public int flightTimeMax
return int

flyingFrameCount public property

public int flyingFrameCount
return int

flyingFrameDelay public property

public int flyingFrameDelay
return int

flyingFrameStart public property

public int flyingFrameStart
return int

frontTexture public property

public Texture2D,Terraria frontTexture
return Terraria.Texture2D

frontTextureExtra public property

public Texture2D,Terraria frontTextureExtra
return Terraria.Texture2D

frontTextureExtraGlow public property

public Texture2D,Terraria frontTextureExtraGlow
return Terraria.Texture2D

frontTextureGlow public property

public Texture2D,Terraria frontTextureGlow
return Terraria.Texture2D

heightBoost public property

public int heightBoost
return int

idleFrameCount public property

public int idleFrameCount
return int

idleFrameDelay public property

public int idleFrameDelay
return int

idleFrameLoop public property

public bool idleFrameLoop
return bool

idleFrameStart public property

public int idleFrameStart
return int

inAirFrameCount public property

public int inAirFrameCount
return int

inAirFrameDelay public property

public int inAirFrameDelay
return int

inAirFrameStart public property

public int inAirFrameStart
return int

jumpHeight public property

public int jumpHeight
return int

jumpSpeed public property

public float jumpSpeed
return float

lightColor public property

public Vector3,System lightColor
return System.Vector3

playerHeadOffset public property

public int playerHeadOffset
return int

playerYOffsets public property

public int[] playerYOffsets
return int[]

runSpeed public property

public float runSpeed
return float

runningFrameCount public property

public int runningFrameCount
return int

runningFrameDelay public property

public int runningFrameDelay
return int

runningFrameStart public property

public int runningFrameStart
return int

spawnDust public property

public int spawnDust
return int

spawnDustNoGravity public property

public bool spawnDustNoGravity
return bool

standingFrameCount public property

public int standingFrameCount
return int

standingFrameDelay public property

public int standingFrameDelay
return int

standingFrameStart public property

public int standingFrameStart
return int

swimFrameCount public property

public int swimFrameCount
return int

swimFrameDelay public property

public int swimFrameDelay
return int

swimFrameStart public property

public int swimFrameStart
return int

swimSpeed public property

public float swimSpeed
return float

textureHeight public property

public int textureHeight
return int

textureWidth public property

public int textureWidth
return int

totalFrames public property

public int totalFrames
return int

usesHover public property

public bool usesHover
return bool

xOffset public property

public int xOffset
return int

yOffset public property

public int yOffset
return int