C# Class SpriteEditor.Gui.SpriteGridGuiMessages

Show file Open project: vchelaru/FlatRedBall

Public Properties

Property Type Description
camera FlatRedBall.Camera
random System.Random
sesgMan SESpriteGridManager

Public Methods

Method Description
ConvertToSpriteGridButtonClick ( Window callingWindow ) : void
blueprintEmbedClick ( Window callingWindow ) : void
blueprintReferenceClick ( Window callingWindow ) : void
gridTextureAnimationButtonClick ( Window callingWindow ) : void
loadGridAnimationTextureOk ( Window callingWindow ) : void
resetGridTexturesClick ( Window callingWindow ) : void
spriteGridCancelClick ( Window callingWindow ) : void
updateSpriteGridCancel ( Window callingWindow ) : void
updateSpriteGridOk ( Window callingWindow ) : void

Method Details

ConvertToSpriteGridButtonClick() public static method

public static ConvertToSpriteGridButtonClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

blueprintEmbedClick() public static method

public static blueprintEmbedClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

blueprintReferenceClick() public static method

public static blueprintReferenceClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

gridTextureAnimationButtonClick() public static method

public static gridTextureAnimationButtonClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

loadGridAnimationTextureOk() public static method

public static loadGridAnimationTextureOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

resetGridTexturesClick() public static method

public static resetGridTexturesClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

spriteGridCancelClick() public static method

public static spriteGridCancelClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

updateSpriteGridCancel() public static method

public static updateSpriteGridCancel ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

updateSpriteGridOk() public static method

public static updateSpriteGridOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

Property Details

camera public static property

public static Camera,FlatRedBall camera
return FlatRedBall.Camera

random public static property

public static Random,System random
return System.Random

sesgMan public static property

public static SESpriteGridManager sesgMan
return SESpriteGridManager