C# Class SocialGame.GestCheckerFigure

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: BrainProject/UnityTemp Class Usage Examples

Public Properties

Property Type Description
KManager Kinect.KinectManager
allChecked bool
cancle CheckCancleFigure
clipBone string
counter FitCounter
destroy bool
distance float
next UnityEngine.GameObject
nextCheck SocialGame.Check[]
player1 bool
player2 bool

Public Methods

Method Description
DestroyChecker ( ) : void

Destroies the checker.

MoveParentOnBone ( string boneName ) : void
Start ( ) : void
addCheck ( Transform check ) : void

Adds the check.

findTartgetByCheckName ( ) : bool

Finds the name of the tartget by check.

findTartgetByCheckName ( ) : void
findTartgetByCheckName ( Transform child ) : void

Finds the name of the tartget by check.

Protected Methods

Method Description
CompleteGest ( ) : void

Completes the gest.

Private Methods

Method Description
Check ( ) : IEnumerator

Check collison.

Method Details

CompleteGest() protected method

Completes the gest.
protected CompleteGest ( ) : void
return void

DestroyChecker() public method

Destroies the checker.
public DestroyChecker ( ) : void
return void

MoveParentOnBone() public method

public MoveParentOnBone ( string boneName ) : void
boneName string
return void

Start() public method

public Start ( ) : void
return void

addCheck() public method

Adds the check.
public addCheck ( Transform check ) : void
check UnityEngine.Transform Check.
return void

findTartgetByCheckName() public method

Finds the name of the tartget by check.
public findTartgetByCheckName ( ) : bool
return bool

findTartgetByCheckName() public method

public findTartgetByCheckName ( ) : void
return void

findTartgetByCheckName() public method

Finds the name of the tartget by check.
public findTartgetByCheckName ( Transform child ) : void
child UnityEngine.Transform Child.
return void

Property Details

KManager public property

public Kinect.KinectManager KManager
return Kinect.KinectManager

allChecked public property

public bool allChecked
return bool

cancle public property

public CheckCancleFigure,SocialGame cancle
return CheckCancleFigure

clipBone public property

public string clipBone
return string

counter public property

public FitCounter,SocialGame counter
return FitCounter

destroy public property

public bool destroy
return bool

distance public property

public float distance
return float

next public property

public GameObject,UnityEngine next
return UnityEngine.GameObject

nextCheck public property

public Check[],SocialGame nextCheck
return SocialGame.Check[]

player1 public property

public bool player1
return bool

player2 public property

public bool player2
return bool