C# Class ProjectStorms.UI_Controller

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
catchSound UnityEngine.AudioClip
scoreSound UnityEngine.AudioClip
textTimeOnScreen float
textTurnSpeed float

Public Methods

Method Description
Awake ( ) : void
HideFour ( ) : void
HideOne ( ) : void
HideText ( GameObject player ) : void
HideThree ( ) : void
HideTwo ( ) : void
InitialiseAnnouncerText ( GameObject a_playerGOs ) : void
InvertYCam ( string factionName, string airshipTag ) : void
LockOn ( string factionName, string targetAirshipTag ) : void
NormalYCam ( string factionName, string airshipTag ) : void
PassengersInTray ( string factionName, int noOfPassengers, bool morePassengers, string airshipTag ) : void
PlayCatchSound ( ) : void
PlayScoreSound ( ) : void
ResetFour ( ) : void
ResetOne ( ) : void
ResetThree ( ) : void
ResetTwo ( ) : void
Score ( string factionName, int currentScore, int screenQuadrant ) : void
ShowText ( GameObject player ) : void
StartGameText ( ) : void
TotalTextVisiblity ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

HideFour() public method

public HideFour ( ) : void
return void

HideOne() public method

public HideOne ( ) : void
return void

HideText() public method

public HideText ( GameObject player ) : void
player UnityEngine.GameObject
return void

HideThree() public method

public HideThree ( ) : void
return void

HideTwo() public method

public HideTwo ( ) : void
return void

InitialiseAnnouncerText() public method

public InitialiseAnnouncerText ( GameObject a_playerGOs ) : void
a_playerGOs UnityEngine.GameObject
return void

InvertYCam() public method

public InvertYCam ( string factionName, string airshipTag ) : void
factionName string
airshipTag string
return void

LockOn() public method

public LockOn ( string factionName, string targetAirshipTag ) : void
factionName string
targetAirshipTag string
return void

NormalYCam() public method

public NormalYCam ( string factionName, string airshipTag ) : void
factionName string
airshipTag string
return void

PassengersInTray() public method

public PassengersInTray ( string factionName, int noOfPassengers, bool morePassengers, string airshipTag ) : void
factionName string
noOfPassengers int
morePassengers bool
airshipTag string
return void

PlayCatchSound() public method

public PlayCatchSound ( ) : void
return void

PlayScoreSound() public method

public PlayScoreSound ( ) : void
return void

ResetFour() public method

public ResetFour ( ) : void
return void

ResetOne() public method

public ResetOne ( ) : void
return void

ResetThree() public method

public ResetThree ( ) : void
return void

ResetTwo() public method

public ResetTwo ( ) : void
return void

Score() public method

public Score ( string factionName, int currentScore, int screenQuadrant ) : void
factionName string
currentScore int
screenQuadrant int
return void

ShowText() public method

public ShowText ( GameObject player ) : void
player UnityEngine.GameObject
return void

StartGameText() public method

public StartGameText ( ) : void
return void

TotalTextVisiblity() public method

public TotalTextVisiblity ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

catchSound public property

public AudioClip,UnityEngine catchSound
return UnityEngine.AudioClip

scoreSound public property

public AudioClip,UnityEngine scoreSound
return UnityEngine.AudioClip

textTimeOnScreen public property

public float textTimeOnScreen
return float

textTurnSpeed public property

public float textTurnSpeed
return float