C# Class ProjectStorms.UI_Controller

Inheritance: UnityEngine.MonoBehaviour
显示文件 Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
catchSound UnityEngine.AudioClip
scoreSound UnityEngine.AudioClip
textTimeOnScreen float
textTurnSpeed float

Public Methods

Method Description
Awake ( ) : void
HideFour ( ) : void
HideOne ( ) : void
HideText ( GameObject player ) : void
HideThree ( ) : void
HideTwo ( ) : void
InitialiseAnnouncerText ( GameObject a_playerGOs ) : void
InvertYCam ( string factionName, string airshipTag ) : void
LockOn ( string factionName, string targetAirshipTag ) : void
NormalYCam ( string factionName, string airshipTag ) : void
PassengersInTray ( string factionName, int noOfPassengers, bool morePassengers, string airshipTag ) : void
PlayCatchSound ( ) : void
PlayScoreSound ( ) : void
ResetFour ( ) : void
ResetOne ( ) : void
ResetThree ( ) : void
ResetTwo ( ) : void
Score ( string factionName, int currentScore, int screenQuadrant ) : void
ShowText ( GameObject player ) : void
StartGameText ( ) : void
TotalTextVisiblity ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

HideFour() public method

public HideFour ( ) : void
return void

HideOne() public method

public HideOne ( ) : void
return void

HideText() public method

public HideText ( GameObject player ) : void
player UnityEngine.GameObject
return void

HideThree() public method

public HideThree ( ) : void
return void

HideTwo() public method

public HideTwo ( ) : void
return void

InitialiseAnnouncerText() public method

public InitialiseAnnouncerText ( GameObject a_playerGOs ) : void
a_playerGOs UnityEngine.GameObject
return void

InvertYCam() public method

public InvertYCam ( string factionName, string airshipTag ) : void
factionName string
airshipTag string
return void

LockOn() public method

public LockOn ( string factionName, string targetAirshipTag ) : void
factionName string
targetAirshipTag string
return void

NormalYCam() public method

public NormalYCam ( string factionName, string airshipTag ) : void
factionName string
airshipTag string
return void

PassengersInTray() public method

public PassengersInTray ( string factionName, int noOfPassengers, bool morePassengers, string airshipTag ) : void
factionName string
noOfPassengers int
morePassengers bool
airshipTag string
return void

PlayCatchSound() public method

public PlayCatchSound ( ) : void
return void

PlayScoreSound() public method

public PlayScoreSound ( ) : void
return void

ResetFour() public method

public ResetFour ( ) : void
return void

ResetOne() public method

public ResetOne ( ) : void
return void

ResetThree() public method

public ResetThree ( ) : void
return void

ResetTwo() public method

public ResetTwo ( ) : void
return void

Score() public method

public Score ( string factionName, int currentScore, int screenQuadrant ) : void
factionName string
currentScore int
screenQuadrant int
return void

ShowText() public method

public ShowText ( GameObject player ) : void
player UnityEngine.GameObject
return void

StartGameText() public method

public StartGameText ( ) : void
return void

TotalTextVisiblity() public method

public TotalTextVisiblity ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

catchSound public_oe property

public AudioClip,UnityEngine catchSound
return UnityEngine.AudioClip

scoreSound public_oe property

public AudioClip,UnityEngine scoreSound
return UnityEngine.AudioClip

textTimeOnScreen public_oe property

public float textTimeOnScreen
return float

textTurnSpeed public_oe property

public float textTurnSpeed
return float