C# Class OpenSim.Framework.RegionLightShareData

Inheritance: ICloneable
Show file Open project: N3X15/VoxelSim Class Usage Examples

Public Properties

Property Type Description
ambient System.Vector4
bigWaveDirection System.Vector2
blueDensity System.Vector4
blurMultiplier float
cloudColor System.Vector4
cloudCoverage float
cloudDetailXYDensity System.Vector3
cloudScale float
cloudScrollX float
cloudScrollXLock bool
cloudScrollY float
cloudScrollYLock bool
cloudXYDensity System.Vector3
densityMultiplier float
distanceMultiplier float
drawClassicClouds bool
eastAngle float
fresnelOffset float
fresnelScale float
hazeDensity float
hazeHorizon float
horizon System.Vector4
littleWaveDirection System.Vector2
maxAltitude System.UInt16
normalMapTexture UUID
reflectionWaveletScale System.Vector3
refractScaleAbove float
refractScaleBelow float
regionID UUID
sceneGamma float
starBrightness float
sunGlowFocus float
sunGlowSize float
sunMoonColor System.Vector4
sunMoonPosition float
underwaterFogModifier float
valid bool
waterColor System.Vector3
waterFogDensityExponent float

Public Methods

Method Description
Clone ( ) : object
Save ( ) : void

Method Details

Clone() public method

public Clone ( ) : object
return object

Save() public method

public Save ( ) : void
return void

Property Details

ambient public property

public Vector4,System ambient
return System.Vector4

bigWaveDirection public property

public Vector2,System bigWaveDirection
return System.Vector2

blueDensity public property

public Vector4,System blueDensity
return System.Vector4

blurMultiplier public property

public float blurMultiplier
return float

cloudColor public property

public Vector4,System cloudColor
return System.Vector4

cloudCoverage public property

public float cloudCoverage
return float

cloudDetailXYDensity public property

public Vector3,System cloudDetailXYDensity
return System.Vector3

cloudScale public property

public float cloudScale
return float

cloudScrollX public property

public float cloudScrollX
return float

cloudScrollXLock public property

public bool cloudScrollXLock
return bool

cloudScrollY public property

public float cloudScrollY
return float

cloudScrollYLock public property

public bool cloudScrollYLock
return bool

cloudXYDensity public property

public Vector3,System cloudXYDensity
return System.Vector3

densityMultiplier public property

public float densityMultiplier
return float

distanceMultiplier public property

public float distanceMultiplier
return float

drawClassicClouds public property

public bool drawClassicClouds
return bool

eastAngle public property

public float eastAngle
return float

fresnelOffset public property

public float fresnelOffset
return float

fresnelScale public property

public float fresnelScale
return float

hazeDensity public property

public float hazeDensity
return float

hazeHorizon public property

public float hazeHorizon
return float

horizon public property

public Vector4,System horizon
return System.Vector4

littleWaveDirection public property

public Vector2,System littleWaveDirection
return System.Vector2

maxAltitude public property

public UInt16,System maxAltitude
return System.UInt16

normalMapTexture public property

public UUID normalMapTexture
return UUID

reflectionWaveletScale public property

public Vector3,System reflectionWaveletScale
return System.Vector3

refractScaleAbove public property

public float refractScaleAbove
return float

refractScaleBelow public property

public float refractScaleBelow
return float

regionID public property

public UUID regionID
return UUID

sceneGamma public property

public float sceneGamma
return float

starBrightness public property

public float starBrightness
return float

sunGlowFocus public property

public float sunGlowFocus
return float

sunGlowSize public property

public float sunGlowSize
return float

sunMoonColor public property

public Vector4,System sunMoonColor
return System.Vector4

sunMoonPosition public property

public float sunMoonPosition
return float

underwaterFogModifier public property

public float underwaterFogModifier
return float

valid public property

public bool valid
return bool

waterColor public property

public Vector3,System waterColor
return System.Vector3

waterFogDensityExponent public property

public float waterFogDensityExponent
return float