C# Class OpenMetaverse.AppearanceManager.TextureData

Holds a texture assetID and the data needed to bake this layer into an outfit texture. Used to keep track of currently worn textures and baking data
Show file Open project: N3X15/VoxelSim Class Usage Examples

Public Properties

Property Type Description
AlphaMasks float>.Dictionary
Color Color4
Texture AssetTexture
TextureID UUID
TextureIndex AvatarTextureIndex

Public Methods

Method Description
ToString ( ) : string

Method Details

ToString() public method

public ToString ( ) : string
return string

Property Details

AlphaMasks public property

Collection of alpha masks that needs applying
public Dictionary AlphaMasks
return float>.Dictionary

Color public property

Tint that should be applied to the texture
public Color4 Color
return Color4

Texture public property

Asset data for the texture
public AssetTexture Texture
return AssetTexture

TextureID public property

A texture AssetID
public UUID TextureID
return UUID

TextureIndex public property

Where on avatar does this texture belong
public AvatarTextureIndex TextureIndex
return AvatarTextureIndex