C# Class ME3Explorer.Unreal.Classes.Emitter

Show file Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
Base int
BaseBoneName int
BaseSkelComponent int
CreationTime float
DrawScale float
Group int
LightEnvironment int
MyIndex int
MyMatrix System.Matrix
ParticleSystemComponent int
Physics int
Props List
Tag int
TickGroup int
UniqueTag int
bBioSnapToBase bool
bCanStepUpOn bool
bCurrentlyActive bool
bHardAttach bool
bHidden bool
bIgnoreBaseRotation bool
bLockLocation bool
bNoVFXSound bool
bPathColliding bool
bPostUpdateTickGroup bool
bShadowParented bool
data byte[]
isEdited bool
isSelected bool
location System.Vector3
pcc ME3Package
points CustomVertex.PositionColored[]
points_sel CustomVertex.PositionColored[]

Public Methods

Method Description
ApplyTransform ( System.Matrix m ) : void
CreateModJobs ( ) : void
Emitter ( ME3Package Pcc, int Index ) : System
GenerateMesh ( ) : void
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

Emitter() public method

public Emitter ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

GenerateMesh() public method

public GenerateMesh ( ) : void
return void

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

Base public property

public int Base
return int

BaseBoneName public property

public int BaseBoneName
return int

BaseSkelComponent public property

public int BaseSkelComponent
return int

CreationTime public property

public float CreationTime
return float

DrawScale public property

public float DrawScale
return float

Group public property

public int Group
return int

LightEnvironment public property

public int LightEnvironment
return int

MyIndex public property

public int MyIndex
return int

MyMatrix public property

public Matrix,System MyMatrix
return System.Matrix

ParticleSystemComponent public property

public int ParticleSystemComponent
return int

Physics public property

public int Physics
return int

Props public property

public List Props
return List

Tag public property

public int Tag
return int

TickGroup public property

public int TickGroup
return int

UniqueTag public property

public int UniqueTag
return int

bBioSnapToBase public property

public bool bBioSnapToBase
return bool

bCanStepUpOn public property

public bool bCanStepUpOn
return bool

bCurrentlyActive public property

public bool bCurrentlyActive
return bool

bHardAttach public property

public bool bHardAttach
return bool

bHidden public property

public bool bHidden
return bool

bIgnoreBaseRotation public property

public bool bIgnoreBaseRotation
return bool

bLockLocation public property

public bool bLockLocation
return bool

bNoVFXSound public property

public bool bNoVFXSound
return bool

bPathColliding public property

public bool bPathColliding
return bool

bPostUpdateTickGroup public property

public bool bPostUpdateTickGroup
return bool

bShadowParented public property

public bool bShadowParented
return bool

data public property

public byte[] data
return byte[]

isEdited public property

public bool isEdited
return bool

isSelected public property

public bool isSelected
return bool

location public property

public Vector3,System location
return System.Vector3

pcc public property

public ME3Package pcc
return ME3Package

points public property

public CustomVertex.PositionColored[] points
return CustomVertex.PositionColored[]

points_sel public property

public CustomVertex.PositionColored[] points_sel
return CustomVertex.PositionColored[]