C# Class GameEntities.MapChangeRegion

Gives an opportunity of moving of the player between maps. When the player gets in this region game loads a new map.
Inheritance: Engine.Region
Show file Open project: DarrenHassan/GDM4242-GroupD Class Usage Examples

Private Properties

Property Type Description
MapChangeRegion_ObjectIn void

Protected Methods

Method Description
OnDestroy ( ) : void

Overridden from Engine.EntitySystem.Entity.OnDestroy().

OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

Private Methods

Method Description
MapChangeRegion_ObjectIn ( Entity entity, MapObject obj ) : void

Method Details

OnDestroy() protected method

Overridden from Engine.EntitySystem.Entity.OnDestroy().
protected OnDestroy ( ) : void
return void

OnPostCreate() protected method

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
return void