C# Class GAudio.EnvelopeModule

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: gregzo/G-Audio Class Usage Examples

Public Properties

Property Type Description
onLengthWasMapped OnLengthWasMapped

Protected Properties

Property Type Description
_ratioDidChange bool

Public Methods

Method Description
OnWillPulse ( IGATPulseInfo pulseInfo ) : void

Pulse callback called by the PulseModule if mapLengthToPulse is true

Protected Methods

Method Description
Awake ( ) : void
MapLength ( double pulseDuration ) : void
OnDisable ( ) : void
OnEnable ( ) : void

Method Details

Awake() protected method

protected Awake ( ) : void
return void

MapLength() protected method

protected MapLength ( double pulseDuration ) : void
pulseDuration double
return void

OnDisable() protected method

protected OnDisable ( ) : void
return void

OnEnable() protected method

protected OnEnable ( ) : void
return void

OnWillPulse() public method

Pulse callback called by the PulseModule if mapLengthToPulse is true
public OnWillPulse ( IGATPulseInfo pulseInfo ) : void
pulseInfo IGATPulseInfo
return void

Property Details

_ratioDidChange protected property

protected bool _ratioDidChange
return bool

onLengthWasMapped public property

public OnLengthWasMapped onLengthWasMapped
return OnLengthWasMapped