C# Class Fungus.SaveMenu

A singleton game object which displays a simple UI for the save system.
Inheritance: UnityEngine.MonoBehaviour
Show file Open project: snozbot/fungus Class Usage Examples

Protected Properties

Property Type Description
clickAudioSource UnityEngine.AudioSource
fadeTween LTDescr
instance SaveMenu
saveMenuActive bool

Public Methods

Method Description
FastForward ( ) : void

Handler function called when the Fast Forward button is pressed.

Load ( ) : void

Handler function called when the Load button is pressed.

Restart ( ) : void

Handler function called when the Restart button is pressed.

Rewind ( ) : void

Handler function called when the Rewind button is pressed.

Save ( ) : void

Handler function called when the Save button is pressed.

ToggleSaveMenu ( ) : void

Toggles the expanded / collapsed state of the save menu. Uses a tween to fade the menu UI in and out.

Protected Methods

Method Description
Awake ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnSavePointAdded ( string savePointKey, string savePointDescription ) : void
PlayClickSound ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() protected method

protected Awake ( ) : void
return void

FastForward() public method

Handler function called when the Fast Forward button is pressed.
public FastForward ( ) : void
return void

Load() public method

Handler function called when the Load button is pressed.
public Load ( ) : void
return void

OnDisable() protected method

protected OnDisable ( ) : void
return void

OnEnable() protected method

protected OnEnable ( ) : void
return void

OnSavePointAdded() protected method

protected OnSavePointAdded ( string savePointKey, string savePointDescription ) : void
savePointKey string
savePointDescription string
return void

PlayClickSound() protected method

protected PlayClickSound ( ) : void
return void

Restart() public method

Handler function called when the Restart button is pressed.
public Restart ( ) : void
return void

Rewind() public method

Handler function called when the Rewind button is pressed.
public Rewind ( ) : void
return void

Save() public method

Handler function called when the Save button is pressed.
public Save ( ) : void
return void

Start() protected method

protected Start ( ) : void
return void

ToggleSaveMenu() public method

Toggles the expanded / collapsed state of the save menu. Uses a tween to fade the menu UI in and out.
public ToggleSaveMenu ( ) : void
return void

Update() protected method

protected Update ( ) : void
return void

Property Details

clickAudioSource protected property

protected AudioSource,UnityEngine clickAudioSource
return UnityEngine.AudioSource

fadeTween protected property

protected LTDescr fadeTween
return LTDescr

instance protected static property

protected static SaveMenu,Fungus instance
return SaveMenu

saveMenuActive protected static property

protected static bool saveMenuActive
return bool