Name |
Description |
Block |
|
BlockSignalsTester |
|
BoolVar |
|
Call |
|
Character |
|
Clickable2D |
|
DeleteSaveKey |
|
DragCancelled |
|
DragCancelled.DragCancelledEvent |
|
DragCompleted |
|
DragCompleted.DragCompletedEvent |
|
DragEntered |
|
DragEntered.DragEnteredEvent |
|
DragExited |
|
DragExited.DragExitedEvent |
|
DragStarted |
|
DragStarted.DragStartedEvent |
|
Draggable2D |
Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene. The Game Object must have Collider2D & RigidBody components attached. The Collider2D must have the Is Trigger property set to true. The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics. Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers. |
DummyCollection |
|
EventHandler |
|
EventHandlerInfoAttribute |
Attribute class for Fungus event handlers. |
FailTest |
|
FakeButtonClick |
Test utility that simulates user clicking on a button after a delay. |
FakeWriterInput |
|
FloatVar |
|
FlowchartData |
|
FlowchartEnabled |
|
FungusConstants |
Global constants used in various parts of Fungus. |
FungusManager |
|
GameStarted |
|
IntVar |
|
LoadVariable |
|
Menu |
|
MessageReceived |
|
ObjectClicked |
|
ObjectClicked.ObjectClickedEvent |
|
PassTest |
|
SaveData |
This component encodes and decodes a list of game objects to be saved for each Save Point. It knows how to encode / decode concrete game classes like Flowchart and FlowchartData. To extend the save system to handle other data types, just modify or subclass this component. |
SaveDataItem |
|
SaveHistory |
|
SaveManager |
Manages the Save History (a list of Save Points) and provides a set of operations for saving and loading games. |
SaveManagerSignals |
Save manager signalling system. You can use this to be notified about various events in the save game system. |
SaveMenu |
A singleton game object which displays a simple UI for the save system. |
SavePoint |
|
SavePointData |
|
SavePointLoaded |
|
SaveVariable |
|
SayDialog |
|
SetSaveProfile |
|
SpritesTest |
|
StringVar |
|
TestInvoke |
|
TestLoadingCSV |
|
WriterSignalsTester |
|