Property | Type | Description | |
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componentName | string | ||
fitScreen | FitScreen | ||
packageName | string | ||
sortingOrder | int |
Method | Description | |
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ApplyModifiedProperties ( bool sortingOrderChanged, bool fitScreenChanged ) : void | ||
CacheNativeChildrenRenderers ( ) : void |
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CreateContainer ( ) : void | ||
CreateUI ( ) : void |
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CreateUI_EditMode ( ) : void | ||
CreateUI_PlayMode ( ) : void | ||
EM_BeforeUpdate ( ) : void | ||
EM_Reload ( ) : void | ||
EM_Update ( |
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GetUIWorldPosition ( ) : Vector3 | ||
HandleScreenSizeChanged ( ) : void | ||
MoveUI ( Vector3 delta ) : void | ||
OnDestroy ( ) : void | ||
OnDisable ( ) : void | ||
OnDrawGizmos ( ) : void | ||
OnEnable ( ) : void | ||
OnUpdateSource ( object data ) : void | ||
SetHitTestMode ( HitTestMode value ) : void |
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SetSortingOrder ( int value, bool apply ) : void |
Change the sorting order of the panel in runtime.
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Start ( ) : void | ||
Update ( ) : void | ||
UpdateHitArea ( ) : void |
public ApplyModifiedProperties ( bool sortingOrderChanged, bool fitScreenChanged ) : void | ||
sortingOrderChanged | bool | |
fitScreenChanged | bool | |
return | void |
public CacheNativeChildrenRenderers ( ) : void | ||
return | void |
public EM_Update ( |
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context | ||
return | void |
public SetHitTestMode ( HitTestMode value ) : void | ||
value | HitTestMode | |
return | void |
public SetSortingOrder ( int value, bool apply ) : void | ||
value | int | sorting order value |
apply | bool | false if you dont want the default sorting behavior. e.g. call Stage.SortWorldSpacePanelsByZOrder later. |
return | void |