C# Class FMODUnity.StudioParameterTrigger

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: fmod/UnityIntegration

Public Properties

Property Type Description
CollisionTag string
Emitters FMODUnity.EmitterRef[]
TriggerEvent EmitterGameEvent

Public Methods

Method Description
HandleGameEvent ( EmitterGameEvent gameEvent ) : void
OnCollisionEnter ( ) : void
OnCollisionExit ( ) : void
OnDestroy ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
Start ( ) : void
TriggerParameters ( ) : void

Method Details

HandleGameEvent() public method

public HandleGameEvent ( EmitterGameEvent gameEvent ) : void
gameEvent EmitterGameEvent
return void

OnCollisionEnter() public method

public OnCollisionEnter ( ) : void
return void

OnCollisionExit() public method

public OnCollisionExit ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other UnityEngine.Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other UnityEngine.Collider
return void

Start() public method

public Start ( ) : void
return void

TriggerParameters() public method

public TriggerParameters ( ) : void
return void

Property Details

CollisionTag public property

public string CollisionTag
return string

Emitters public property

public EmitterRef[],FMODUnity Emitters
return FMODUnity.EmitterRef[]

TriggerEvent public property

public EmitterGameEvent TriggerEvent
return EmitterGameEvent