C# Class FMODUnity.StudioEventEmitterEditor

Inheritance: UnityEditor.Editor
Show file Open project: fmod/UnityIntegration

Public Methods

Method Description
AddParameterValue ( UnityEngine obj, string name, float value ) : void
AddParameterValue ( string name, float value ) : void
CheckParameter ( string name, bool &set, bool &matchingSet, float &value, bool &matchingValue ) : void
DeleteParameterValue ( UnityEngine obj, string name ) : void
DeleteParameterValue ( string name ) : void
OnInspectorGUI ( ) : void
OnSceneGUI ( ) : void
SetParameterValue ( UnityEngine obj, string name, float value ) : void
SetParameterValue ( string name, float value ) : void

Method Details

AddParameterValue() public method

public AddParameterValue ( UnityEngine obj, string name, float value ) : void
obj UnityEngine
name string
value float
return void

AddParameterValue() public method

public AddParameterValue ( string name, float value ) : void
name string
value float
return void

CheckParameter() public method

public CheckParameter ( string name, bool &set, bool &matchingSet, float &value, bool &matchingValue ) : void
name string
set bool
matchingSet bool
value float
matchingValue bool
return void

DeleteParameterValue() public method

public DeleteParameterValue ( UnityEngine obj, string name ) : void
obj UnityEngine
name string
return void

DeleteParameterValue() public method

public DeleteParameterValue ( string name ) : void
name string
return void

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

OnSceneGUI() public method

public OnSceneGUI ( ) : void
return void

SetParameterValue() public method

public SetParameterValue ( UnityEngine obj, string name, float value ) : void
obj UnityEngine
name string
value float
return void

SetParameterValue() public method

public SetParameterValue ( string name, float value ) : void
name string
value float
return void