C# Class Editor.Source_Files.EditorInstance

Inheritance: NativeInstance
Show file Open project: LauriM/PropellerEngine Class Usage Examples

Public Methods

Method Description
EditorInstance ( MainViewBase m ) : System
addDummy ( int x, int y ) : void
addMessage ( String message ) : void
createNewEntityType ( String name ) : void
initialize ( ) : void
initializeRenderer ( IntPtr handle ) : void
keyDown ( int code ) : void
keyUp ( int code ) : void
loadScene ( String path ) : void
reloadDLL ( ) : void
removeEntity ( int handle ) : void
requestTypeEditor ( string file ) : void
saveScene ( String path ) : void
syncEntityTypesToDisk ( ) : void
update ( ) : void

Private Methods

Method Description
callCCommand ( string command ) : void
importTiledMap ( String filename ) : void
mouseDeltaInput ( int p1, int p2 ) : void
pauseEngine ( ) : void
reloadArchiveBrowserList ( ) : void
requestGameViewLaunch ( ) : void
runEngine ( ) : void
stopEngine ( ) : void
toggle2D3D ( ) : void

Method Details

EditorInstance() public method

public EditorInstance ( MainViewBase m ) : System
m MainViewBase
return System

addDummy() public method

public addDummy ( int x, int y ) : void
x int
y int
return void

addMessage() public method

public addMessage ( String message ) : void
message String
return void

createNewEntityType() public method

public createNewEntityType ( String name ) : void
name String
return void

initialize() public method

public initialize ( ) : void
return void

initializeRenderer() public method

public initializeRenderer ( IntPtr handle ) : void
handle System.IntPtr
return void

keyDown() public method

public keyDown ( int code ) : void
code int
return void

keyUp() public method

public keyUp ( int code ) : void
code int
return void

loadScene() public method

public loadScene ( String path ) : void
path String
return void

reloadDLL() public method

public reloadDLL ( ) : void
return void

removeEntity() public method

public removeEntity ( int handle ) : void
handle int
return void

requestTypeEditor() public method

public requestTypeEditor ( string file ) : void
file string
return void

saveScene() public method

public saveScene ( String path ) : void
path String
return void

syncEntityTypesToDisk() public method

public syncEntityTypesToDisk ( ) : void
return void

update() public method

public update ( ) : void
return void